PokemonUnite.GG uses cookies and collects your device’s advertising identifier and Internet protocol address. These enable personalized ads and analytics to improve our website. Learn more or opt out: Privacy Policy

The Master Mime

The Master Mime Mr. Mime - Eenga

Updated Aug 3, 2021
Fake Out
Fake Out
Confusion
Confusion
Barrier
Barrier
Shell BellBuddy BarrierEnergy AmplifierEject Button
Fake Out
Confusion
Barrier
Shell Bell
Buddy Barrier
Energy Amplifier
Eject Button
6Votes
Add Fav
Supporter Any Lane

Ultimate Snorlax Counter from a 2x Master Player

Build Path

<Fake Out

Fake OutFirst Pick

Damage. Displacement.

<Confusion

Confusion

Damage. Displacement.

<Barrier

Barrier

Walls.

<Showtime!

Showtime!UNITE

AOE damage over time. Stun.

Shell Bell

Shell Bell

Special attacks heal 45 HP, plus a percentage of your Sp. Atk.

Buddy Barrier

Buddy Barrier

When using a Unite Move, shield yourself and your nearby ally with the lowest HP.

Energy Amplifier

Energy Amplifier

After using your Unite Move, you deal extra damage for a short time.

Eject Button

Eject Button

Instantly teleport yourself somewhere nearby.

Stat Boosts

Aeos+4.6%
Energy Amplifier
CDR+4.8%
Shell Bell
Energy Amplifier
HP+400
Buddy Barrier
Sp. AD+16
Shell Bell

Special Move Vamp

Shield (Upon Unite)

Unite Move Damage Increase

Guide

Hey everyone! This is my first guide. I have hit Master on two accounts using Mime only (~400 games altogether)and this is what I've found to be the best on him. Between the CC and disruption caused by his walls, the burst damage from confusion, and his extremely impactful team fight Unite move, Mr. Mime is an S tier character in the right hands.

You can go top or bottom with him. I've even taken him in the jungle but there are better junglers

Take Fake Out first for damage. Use it to aoe the double Aipoms and then use it to try and secure their wild Pokemon. Your goal is to hit level 4 asap since you're basically useless until then. If you're in voice chat with your laner, try to get him to give you the XP. After you're level 4, give all the XP to him and get your own XP by securing their wild pokemon.

Once level 4 hits, take confusion. This move combined with light screen and barrier is one of the best and safest kill secures in the game. I have stolen countless Rotoms and Vespiqueens using the Light Screen + Confusion combo. The goal is to deprive them of as much XP as you can while your other laner solo farms your wild pokemon to also get stronger.

At level 6, take Barrier. Barrier is one of the best abilities in the game. SNORLAX CAN'T JUMP OVER THIS WALL. If they have a Snorlax, wall him off when it looks like he is going to engage and it will stop him in his tracks. Barrier also stops Gengar Hex dash. Use barrier to keep enemies from getting to you (The middle tunnels at Zapdos) or use it to separate half their team so that your team can burst the frontline out. And of course, use the Barrier and Confusion combo on one of their carries to deal half their health and stun them.

SHOWTIME! Mime's Unite move is incredibly powerful in teamfights, especially with objectives. Showtime will tick damage and stuns in the area around him making it perfect to secure objectives since the enemy can't attack or use abilities while inside of Showtime. There is also a burst of damage on the last tick of the ultimate. I've stolen Zapdos 1v5 more than once because of this move. Use Showtime in teamfights to either dive their squishies with your team, or if your team isn't as dive-y, use it to people your squishies and ranged characters giving them buddy barrier.

All in all, use Light Screen/Barrier + Confusion to secure wild Pokemon from enemy. Use Barrier to wall teams off at Zapdos, keep somebody from escaping (like casting it at a wall to make an L shape, or to block off part of their team when they engage (block off their Cinderace from following up). Use Showtime to CC their team/secure objectives.

The items are what I've found to be best since Mime is entirely based on cooldowns. Shell Bell and Energy Amp reduce cooldowns, Shell bell gives Sp. Attack, Energy Amp gives Unite move charge rate which is excellent on Mime. Buddy Barrier is just ridiculously strong and allows you to go in with Showtime and not have to worry about being bursted.

Works Well With

Alolan Ninetales

Ninetails OP in lane. Can set up or follow up Barrier+Confusion combos very nicely

Lucario

BURST. You hit one Barrier+Confusion with a charged Lucario punch and it is nearly an insta-kill. Plus the objective securing potential between both character is very high

Snorlax

Best Defender in the game. When Snorlax Blocks them, you can put up another wall so that they're wedged. You can also use Confusion to push them into Snorlax's Block for easy burst.

Reported Icon This build was created in the game version of 1.1.1.3. It may contain inaccuracies in the data that is used compared to the current version of 1.12.1.5.

Pokemon Unite .GG thanks user Eenga for sharing this guide on how to play Mr. Mime. Be sure to support your favorite creators by upvoting their builds, videos, and anything else they share you find useful. You can also check this user's page for more build guides.

There are indeed many ways to play Mr. Mime in Pokemon Unite, and you can find more builds here, as well as detailed information about Mr. Mime's moves and the items you can assign to it.

Perhaps you have a better build in mind? Try creating your own!

For more information on build guides, check out our detailed FAQ page to answer any more questions you may have.

Share Build

Share The Master Mime with others!

LOGIN

Please log in or create a free account to vote on builds.

Log In