A short-range attacker with very high mobility. It is excellent at closing distances, and has the power to end fights before it'd have to worry about retreating.Create Lucario Build
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3rd attack: AOE damage. Displacement. Boosted Atk Scaling: Attack.
See in-game description Becomes a boosted attack with every third attack, performing a combo attack with a bone. Deals damage to opposing Pokémon in the area of effect and throws them.
Increases Movement Speed and grants a shield at half HP.
At Half HP: Shield. Movement Speed up.
See in-game description When the Pokémon is at low HP, it is shielded and its movement speed is increased.
Level 1 / 3
Lunges forward to attack opponents in a line.
See in-game description Has the user lunge forward at a speed that makes them almost invisible, dealing damage to opposing Pokémon they come in contact with.
Punch forward like a comet, displacing opponents.
See in-game description Blasts forward with a punch like a comet, dealing damage to opposing Pokémon and shoving them.
Level 5Choose One
Dash forward, hitting an opponent. If used directly next to the opponent, heals you and resets this move's cooldown (once per opponent).
Upgrade: Temporarily increases Attack.
Dash. Damage. Near an opponent: Heal. Instant cooldown. (+)Attack up.
See in-game description Has the user charge forward with breathtaking speed. If this move hits an opposing Pokémon from point-blank range, its cooldown is reset and it resores the user's HP. However, the cooldown cannot be continually reset by using this move on the same opponent multiple times in succession.
Upgrade: Also increases Attack for a short time when this move is used.
Charges up a devastating punch. Your Defense increases while charging, and a fully-charged attack deals increased damage proportional to your opponent's missing HP. On impact, your next basic attack is boosted. Your other moves reduce this move's cooldown.
Upgrade: Immune to hindrances while charging.
Damage. While charging: Defense up. Fully charged: Assassinate. Then: Attack boost (on-hit). (+)Spellproof while charging.
See in-game description Charges power before unleashing a powerful attack. While the user is charing power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the opposing Pokémon's remaining HP is and making its own next basic attack a boosted attack if the move hits. The move's cooldown is reduced every time one of the user's moves hits.
Upgrade: The user becomes immune to hindrances while charging power.
Level 7Choose One
Upgrade: Second activation resets the cooldowns of your other moves.
Damage. Displace. Then: Teleport and damage. (+)Resets cooldowns of other moves.
See in-game description Performs a combo attack with a bone, dealing multiple damaging blows to opposing Pokémon and shoving them. The final attack sends the bone flying. If this move is used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby opposing Pokémon.
Upgrade: Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch.
Attacks all nearby opponents, displacing them.
Upgrade: Increased damage.
See in-game description Unleashes a combo attack, dealing multiple blows to opposing Pokémon and shoving them.
Upgrade: Increases damage dealt by this move.
A massive energy blast hits all opponents in a line. Increases the damage of your next Power-Up Punch.
Damage. Power-Up Punch damage up.
See in-game description Deals damage to opposing Pokémon in the area of effect. Increases the damage dealt by the user's next Power-Up Punch after using this Unite Move.