This support pokemon is great at displacing debuffing opponents. Deals a lot of its damage over time while forcibly keeping the opponent at arm's length.Create Mr. Mime Build
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3rd Attack: Increased damage. Displacement. Boosted Atk Scaling: Sp. Atk.
See in-game description Becomes a boosted attack with every third attack, dealing increased damage and throwing opposing Pokémon when it hits.
Temprarily increases Defense after using moves.
Defense up after using moves.
See in-game description Reduces damage received by the Pokémon for a short time after it uses a move.
Level 1 / 3
Claps, displacing nearby opponents.
See in-game description Makes the user slap its hands together, shoving opposing Pokémon in front of it.
Creates a solid wall on the playfield.
See in-game description Creates a wall of light in the designated area that prevents opposing Pokémon from passing.
Level 4Choose One
Upgrade: Increased damage.
See in-game description Attacks straight in front of the user, dealing damage to opposing Pokémon and shoving it. If an opposing Pokémon shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the opposing Pokémon is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.
Upgrade: Increases damage dealt by this move.
Upgrade: slows opponents.
AOE damage. Weaken (Sp. Def). Conditional Stun. (+)Slow
See in-game description Centers one telekinetic blast each on the user, any guard-swapped opposing Pokémon, and any Light Screen or Barrier walls created by the user, damaging all opposing Pokémon caught in the blasts and lowering their Sp. Def for a short time. If an opposing Pokémon is hit by multiple overlapping blasts, that Pokémon is also left unable to act for a short time.
Upgrade: Also decreases the movement speed of opposing Pokémon for a short time.
Level 6Choose One
Creates solid walls on the playfield. A maximum of two walls can be stored.
Upgrade: Increased number of walls.
See in-game description Creates a translucent wall in the designated location that prevents opposing Pokémon from passing. A maximum of two uses can be kept in reserve for this move.
Upgrade: Increases the maximum number of uses that can be kept in reserve for this move.
Upgrade: Heals an ally over time.
Swap Defense and Sp. Def with target. (To Opponent) Deals damage. slows. (To Allies) Movement Speed up.
See in-game description Swaps the user's Defense and Sp. Def stats with those of another Pokémon for a short time when it hits. Swapping with an opposing Pokémon deals it damage over time and decreases its movement speed while increasing the user's movement speed for a short time. Swapping with an ally Pokémon increases the movement speed of that Pokémon and the user for a short time.
Upgrade: Also continually restores the HP of the user and the ally Pokémon while this move is in effect.
AOE damage over time. Stun.
See in-game description Has the user jump to the designated location and start a pantomime performance, dealing damage over time to opposing Pokémon in the area of effect and leaving them unable to act for a short time.