This support pokemon is great at displacing debuffing opponents. Deals a lot of its damage over time while forcibly keeping the opponent at arm's length.Create Mr. Mime Build
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3rd Attack: Increased damage. Displacement. Boosted Atk Scaling: Sp. Atk.
See in-game description Becomes a boosted attack with every third attack, dealing increased damage and throwing opposing Pokémon when it hits.
Temprarily increases Defense after using moves.
Defense up after using moves.
See in-game description Reduces damage received by the Pokémon for a short time after it uses a move.
Level 1 / 3
Claps, displacing nearby opponents.
See in-game description Makes the user slap its hands together, shoving opposing Pokémon in front of it.
Creates a solid wall on the playfield.
See in-game description Creates a wall of light in the designated area that prevents opposing Pokémon from passing.
Level 4Choose One
Upgrade: Increased damage.
See in-game description Attacks straight in front of the user, dealing damage to opposing Pokémon and shoving it. If an opposing Pokémon shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the opposing Pokémon is currently power-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.
Upgrade: Increases damage dealt by this move.
Upgrade: slows opponents.
AOE damage. Weaken (Sp. Def). Conditional Stun. (+)Slow
See in-game description For a short time, has the user deal damage over time to nearby opposing Pokemon and decrease their Sp. Def. Afterward, the user releases a telekinetic blast that deals damage to nearby opposing Pokemon and leaves them unable to act. Identical blasts are also released from any opposing Pokemon receiving the effects of Power Swap and from Light Screen or Barrier walls created by the user.
Upgrade: Also decreases the movement speed of opposing Pokémon for a short time.
Level 6Choose One
Creates solid walls on the playfield. A maximum of two walls can be stored.
Upgrade: Increased number of walls.
See in-game description Creates a translucent wall in the designated location that prevents opposing Pokémon from passing. A maximum of two uses can be kept in reserve for this move.
Upgrade: Increases the maximum number of uses that can be kept in reserve for this move.
Links with a Pokemon, increasing movement speed. If linked with an ally, increases damage and continually restores their HP. If linked with an opponent, damages, slows, and decreases their damage dealt.
Upgrade: Increases damage of ally and decreases damage of opponent.
(To Opponent) Damage. Slow. (To Allies) Increased damage. Swift.
See in-game description Creates a link between the user and the Pokemon this move hits. While the link holds, the user's movement speed increases and its HP is continually restored. If the linked Pokemon is an ally Pokemon, this move increases the movement speed of that Pokemon, increases the amount of damage it deals, and continually restores its HP. If the linked Pokemon is an opposing Pokemon, this move decreases that Pokémon's movement speed, decreases the amount of damage it deals, and deals damage over time to it. If the user and the linked Pokemon are too far apart, the link will disappear.
Upgrade: Further increases the amount of damage dealt by ally Pokemon and further decreases the amount of damage dealt by opposing Pokemon.
AOE damage over time. Stun.
See in-game description Has the user jump to the designated location and start a pantomime performance, dealing damage over time to opposing Pokémon in the area of effect and leaving them unable to act for a short time.