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Pokemon Unite Terminology

Filters

Attack

Stat

Abbr: Atk

There are three kinds of damage in Pokemon Unite: Normal Dmg, Sp. Dmg, and True Dmg. Your Attack stat increases your Normal Dmg. Some moves and passives can scale based directly on your Attack stat.

Cooldown Reduction

Stat

Abbr: CDR

Reduces the time between when moves may be reactivated. CDR is additive between a Pokemon's own CDR stat, various buffs, and influence from Held Items. CDR can be influenced or reset by certain attacks and special moves.

Critical Hit Percent Chance

Stat

Abbr: Crit%

The rate at which basic attacks deal critical damage.

Defense

Stat

Abbr: Def

There are two kinds of defenses in Pokemon Unite: Defense and Sp. Def. Your Defense stat reduces the Normal Dmg you receive.

Movement Speed

Stat

Abbr: Move Speed

Refers to the speed at which a Pokemon can travel across terrain. Movement Speed can be influenced by Speed Flux Zones, or various buffs and hindrances.

Special Attack

Stat

Abbr: Sp. Atk

There are three kinds of damage in Pokemon Unite: Normal Dmg, Sp. Dmg, and True Dmg. Your Sp. Atk stat increases your Sp. Dmg. Some moves and passives can scale based directly on your Sp. Atk stat.

Special Defense

Stat

Abbr: Sp. Def

There are two kinds of defenses in Pokemon Unite: Defense and Sp. Def. Your Sp. Def stat reduces the Sp. Dmg you receive.

Assassinate

Systems

Abbr: Assassinate

Deals increased damage per the opponent's missing HP. The opposite of %Damage. In other words, moves that assassinate are more effective against damaged opponents.

Basic Attack

Systems

Abbr: Basic Attack

A Pokemon's standard attack, separate from its special moves. Basic attacks deal Normal Dmg. Several basic attacks in a row

Boosted Attack

Systems

Abbr: Boosted Attack

An empowered Basic Attack that deals Normal Dmg. The extra Normal Damage boosted attacks deal can scale from either the Attack or Sp. Atk stats, depending on a Pokemon's hidden damage type.

Critical-Hit

Systems

Abbr: Crit

Deals increased damage on impact. Basic attacks and certain special moves can crit, governed by a Pokemon's Crit% stat and increased through buffs.

Damage Over Time

Systems

Abbr: DOT

Deals several ticks of damage over a period of time. This can happen as a result of a Hindrance or an Area of Denial.

Hindrance

Systems

Abbr: Hindrance

Any kind of negative status effect. Hindrances remain in effect for some time after being activated. They can be cleansed by certain items and special moves.

Last Stand

Systems

Abbr: Last Stand

Deals increased damage proportional to your missing HP. In other words, the less HP you have, the more damage you deal.

Normal Damage

Systems

Abbr: Normal

There are three kinds of damage in Pokemon Unite: Normal Dmg, Sp. Dmg, and True Dmg. Normal Dmg is dealt by physical attacks, as opposed to special attacks, and is mitigated by the Defense stat.

On-Hit

Systems

Abbr: On-Hit

Applies effects only when an attack or move hits its target. Missing such attacks incurs a natural penality by way of the effects not activating. Common effects on-hit include CDR, Slows, Healing, extra damage, and DOT effects such as Burn or Poison.

Percent Damage

Systems

Abbr: %Damage

Deals increased damage per the opponent's remaining HP. The opposite of Assassinate. In other words, attacks that deal %Damage are more effective against beefier opponents, such as {{Tank:Tanks}}.

Special Damage

Systems

Abbr: Sp. Dmg

There are three kinds of damage in Pokemon Unite: Normal Dmg, Sp. Dmg, and True Dmg. Sp. Dmg is dealt by special attacks, as opposed to normal attacks, and is mitigated by the Sp. Defense stat.

Teleport

Systems

Abbr: Teleport

Instantly appear at a new location.

True Damage

Systems

Abbr: True Dmg

There are three kinds of damage in Pokemon Unite: Normal Dmg, Sp. Dmg, and True Dmg. True Dmg cannot be mitigated by any kind of defense stat, normal nor special.

Wild Pokemon

Systems

Abbr: Mobs

Refers to the neutral NPC Pokemon around the map. Wild Pokemon can be defeated to gain EXP, making them a competitive target for both teams. Some Wild Pokemon run away when attacked, but most fight back. Large Wild Pokemon offer buffs when defeated.

Area of Denial

Crowd Control

Abbr: AOD

A form of AOE CC designed to trap opponents or dissuade them from entering an area. Area of Denial attacks are most often used to influence Positioning or Map Control.

Area of Effect

Crowd Control

Abbr: AOE

Any damage or other effects are applied to all opponents in an area. The size and shape of the area will differ between different attacks. There may be other rules applied to AOE attacks, such as proximity to the center, or the length of time spent inside the area.

Displacement

Crowd Control

Abbr: Displacement

Forcibly move an opponent to another location. Displacement is a form of CC used to relocate your opponents to a more beneficial position for your team. Displacement may pull an opponent toward your team to allow your attackers a chance to take it down, or it may push a dangerous opponent away from you. Move that displace opponents often also Stun or Slow them.

Freeze

Crowd Control

Abbr: Freeze

Disables an opponent, preventing movement, attacks, and special moves. A form of CC. Similar, possibly identical to Stun.

Root

Crowd Control

Abbr: Root

Prevents and opponent from moving. Rooted opponents can still perform attacks and special moves. A form of CC. Similar to Stun.

Slow

Crowd Control

Abbr: Slow

Slows the Movement Speed of an opponent. A form of CC.

Stun

Crowd Control

Abbr: Stun

Disables an opponent, preventing movement, attacks, and special moves. A form of CC.

Wall

Crowd Control

Abbr: Wall

Creates a physical obstruction on the map, blocking or trapping opponents on either side. A form of CC and Map Control.

Bottom Lane

Tactics

Abbr: Bot

Refers to the lower section of any map with lanes, especially Remoat Stadium. Lanes contain Score Zones that must be protected or destroyed, and they contain a reduced amount of Wild Pokemon meant to provide experience for the lane players. When referred to as a player role, Bot is one or more lane players sent to secure the bottom Score Zones.

Crowd Control

Tactics

Abbr: CC

Refers to controlling the movement or placement of opponents. Crowd Control, or "CC," allows you to trap, catch, or keep opponents away so you can set up plays.

Jungle / Middle

Tactics

Abbr: Jungle

Refers to the interior section of any map with lanes, especially Remoat Stadium. Pokemon Unite calls this the "Central Area." "Jungle" is a common MOBA term describing neutral territory thick with mobs to take down for experience, especially one that acts as a shortcut between lanes. When referred to as a player role, a Jungler is most often a solo fighter equipped to both survive multiple NPC skirmishes and make surprise appearances in the lane to turn the tide of battle.

Map Control

Tactics

Abbr: Map Control

Refers to the tactical dominance of important locations around the map. For instance, having Map Control over the opposing Jungle can deny the other team buffs and experience.

Positioning

Tactics

Abbr: Positioning

Refers to the position of your Pokemon relative to opponents or objectives. Proper positioning is required in order to aim or activate attacks, for instance. Positioning as a group is important to clearing or defending objectives, as well as to influence the flow of battle.

Top Lane

Tactics

Abbr: Top

Refers to the upper section of any map with lanes, especially Remoat Stadium. Lanes contain Score Zones that must be protected or destroyed, and they contain a reduced amount of Wild Pokemon meant to provide experience for the lane players. When referred to as a player role, Top is one or more lane players sent to secure the top Score Zones.

Blind

Hindrance

Abbr: Blind

Reduces an opponent's accuracy, causing it to miss attacks. Unlike Nearsight, Blind does not reduce the opponent's field of vision.

Burn

Hindrance

Abbr: Burn

Deals damage to HP over time. A form of Hindrance.

Infatuate

Hindrance

Abbr: Infatuate

Forces opponents to walk toward you. Infatuated opponents cannot attack or cast special moves. There is a brief cooldown for each infatuated opponent. A form of Hindrance and CC.

Nearsight

Hindrance

Abbr: Nearsight

Narrows an opponent's field of vision. Unlike Blind, Nearsight does not cause the opponent to miss its attacks.

Poison

Hindrance

Abbr: Poison

Deals damage to HP over time. A form of Hindrance.

Sleep

Hindrance

Abbr: Slp

Disables an opponent, preventing movement, attacks, and special moves. A form of Hindrance and CC. Similar to Stun.

Weaken

Hindrance

Abbr: Weaken

Reduces Defense, Sp. Def, or both. A form of Hindrance.

Buff

Buff

Abbr: Buff

Any kind of positive status effect. Buffs remain in effect for some time after being activated. Of particular note are the buffs received from defeating large Wild Pokemon in the Jungle.

Cleanse

Buff

Abbr: Cleanse

Removes Hindrances. For instance, a Pokemon put to Sleep will awaken when cleansed. A form of Buff.

Haste

Buff

Abbr: Haste

Increases Attack Speed. A type of Buff.

Invincible

Buff

Abbr: Invincible

Makes you invincible and untargetable.

Invisible

Buff

Abbr: Invis

Makes you invisible and untargetable. Invisible does not mean invincible, as skill shots and area effects can still affect you.

Spellproof

Buff

Abbr: Spellproof

Provides immunity to hindrances. Spellproof opponents can still take damage.

Swift

Buff

Abbr: Swift

Increases Movement Speed. A type of Buff.

Unstoppable

Buff

Abbr: Unstoppable

Removes Hindrances and makes you immune to them for a short time.

Untargetable

Buff

Abbr: Untargetable

When Untargetable, incoming attacks and moves cannot lock onto you. Untargetable does not mean invincible, as skill shots and area effects can still affect you.

HP Vamp

Abbr: HP Vamp

Refers to attacks, moves, and effects that deal damage to an opponent while healing you in return.