Pokemon Unite Terminology
There are three kinds of damage in Pokemon Unite: Normal Dmg, Sp. Dmg, and True Dmg. Your Attack stat increases your Normal Dmg. Some moves and passives can scale based directly on your Attack stat.
Reduces the time between when moves may be reactivated. CDR is additive between a Pokemon's own CDR stat, various buffs, and influence from Held Items. CDR can be influenced or reset by certain attacks and special moves.
Critical Hit Percent ChanceStat
The rate at which basic attacks deal critical damage.
There are two kinds of defenses in Pokemon Unite: Defense and Sp. Def. Your Defense stat reduces the Normal Dmg you receive.
Abbr: Move Speed
Refers to the speed at which a Pokemon can travel across terrain. Movement Speed can be influenced by Speed Flux Zones, or various buffs and hindrances.
Abbr: Sp. Atk
There are three kinds of damage in Pokemon Unite: Normal Dmg, Sp. Dmg, and True Dmg. Your Sp. Atk stat increases your Sp. Dmg. Some moves and passives can scale based directly on your Sp. Atk stat.
Abbr: Sp. Def
There are two kinds of defenses in Pokemon Unite: Defense and Sp. Def. Your Sp. Def stat reduces the Sp. Dmg you receive.
Deals increased damage per the opponent's missing HP. The opposite of %Damage. In other words, moves that assassinate are more effective against damaged opponents.
Abbr: Basic Attack
A Pokemon's standard attack, separate from its special moves. Basic attacks deal Normal Dmg. Several basic attacks in a row
Abbr: Boosted Attack
An empowered Basic Attack that deals Normal Dmg. The extra Normal Damage boosted attacks deal can scale from either the Attack or Sp. Atk stats, depending on a Pokemon's hidden damage type.
Deals increased damage on impact. Basic attacks and certain special moves can crit, governed by a Pokemon's Crit% stat and increased through buffs.
Damage Over TimeSystems
Deals several ticks of damage over a period of time. This can happen as a result of a Hindrance or an Area of Denial.
Any kind of negative status effect. Hindrances remain in effect for some time after being activated. They can be cleansed by certain items and special moves.
Abbr: Last Stand
Deals increased damage proportional to your missing HP. In other words, the less HP you have, the more damage you deal.
Deals increased damage as a percentage of the opponent's maximum HP. A more powerful form of %Damage. Attacks that melt health bars are more effective against beefier opponents, such as Tanks, but may be less effective against squishier opponents.
There are three kinds of damage in Pokemon Unite: Normal Dmg, Sp. Dmg, and True Dmg. Normal Dmg is dealt by physical attacks, as opposed to special attacks, and is mitigated by the Defense stat.
Applies effects only when an attack or move hits its target. Missing such attacks incurs a natural penality by way of the effects not activating. Common effects on-hit include CDR, Slows, Healing, extra damage, and DOT effects such as Burn or Poison.
Deals increased damage per the opponent's remaining HP. The opposite of Assassinate. In other words, attacks that deal %Damage are more effective against beefier opponents, such as Tanks.
Abbr: Sp. Dmg
There are three kinds of damage in Pokemon Unite: Normal Dmg, Sp. Dmg, and True Dmg. Sp. Dmg is dealt by special attacks, as opposed to normal attacks, and is mitigated by the Sp. Defense stat.
Instantly appear at a new location.
Abbr: True Dmg
There are three kinds of damage in Pokemon Unite: Normal Dmg, Sp. Dmg, and True Dmg. True Dmg cannot be mitigated by any kind of defense stat, normal nor special.
Refers to the neutral NPC Pokemon around the map. Wild Pokemon can be defeated to gain EXP, making them a competitive target for both teams. Some Wild Pokemon run away when attacked, but most fight back. Large Wild Pokemon offer buffs when defeated.
Area of DenialCrowd Control
A form of AOE CC designed to trap opponents or dissuade them from entering an area. Area of Denial attacks are most often used to influence Positioning or Map Control.
Area of EffectCrowd Control
Any damage or other effects are applied to all opponents in an area. The size and shape of the area will differ between different attacks. There may be other rules applied to AOE attacks, such as proximity to the center, or the length of time spent inside the area.
Forcibly move an opponent to another location. Displacement is a form of CC used to relocate your opponents to a more beneficial position for your team. Displacement may pull an opponent toward your team to allow your attackers a chance to take it down, or it may push a dangerous opponent away from you. Move that displace opponents often also Stun or Slow them.
Disables an opponent, preventing movement, attacks, and special moves. A form of CC. Similar, possibly identical to Stun.
Prevents and opponent from moving. Rooted opponents can still perform attacks and special moves. A form of CC. Similar to Stun.
Slows the Movement Speed of an opponent. A form of CC.
Disables an opponent, preventing movement, attacks, and special moves. A form of CC.
Creates a physical obstruction on the map, blocking or trapping opponents on either side. A form of CC and Map Control.
Refers to the lower section of any map with lanes, especially Remoat Stadium. Lanes contain Score Zones that must be protected or destroyed, and they contain a reduced amount of Wild Pokemon meant to provide experience for the lane players. When referred to as a player role, Bot is one or more lane players sent to secure the bottom Score Zones.
Refers to controlling the movement or placement of opponents. Crowd Control, or "CC," allows you to trap, catch, or keep opponents away so you can set up plays.
Jungle / MiddleTactics
Refers to the interior section of any map with lanes, especially Remoat Stadium. Pokemon Unite calls this the "Central Area." "Jungle" is a common MOBA term describing neutral territory thick with mobs to take down for experience, especially one that acts as a shortcut between lanes. When referred to as a player role, a Jungler is most often a solo fighter equipped to both survive multiple NPC skirmishes and make surprise appearances in the lane to turn the tide of battle.
Abbr: Map Control
Refers to the tactical dominance of important locations around the map. For instance, having Map Control over the opposing Jungle can deny the other team buffs and experience.
Refers to the position of your Pokemon relative to opponents or objectives. Proper positioning is required in order to aim or activate attacks, for instance. Positioning as a group is important to clearing or defending objectives, as well as to influence the flow of battle.
Tank can refer to characters with large health bars, or to the use of health as a resource in a battle. To "tank" damage is to purposefully take hits, either ignoring an opponent's attacks while you perform your own, or to save the health of your team mates so they last longer. Colloquially, a tank character is one which has unique health properties, defenses, moves or abilities that enable it to last longer in fights. In Pokemon Unite, Defender class characters can often be played as tanks.
Refers to the upper section of any map with lanes, especially Remoat Stadium. Lanes contain Score Zones that must be protected or destroyed, and they contain a reduced amount of Wild Pokemon meant to provide experience for the lane players. When referred to as a player role, Top is one or more lane players sent to secure the top Score Zones.
Reduces an opponent's accuracy, causing it to miss attacks. Unlike Nearsight, Blind does not reduce the opponent's field of vision.
Deals damage to HP over time. A form of Hindrance.
Forces opponents to attack wantonly. Confused opponents automatically attack their own team mates within range. If not, the confused opponent will still try to attack a wild Pokemon or a nearby opponent, in that order. A form of Hindrance and CC.
Forces opponents to walk toward you while attacking. A form of Hindrance and CC.
Forces opponents to walk away from you. Feared opponents cannot attack or cast special moves. There is a brief cooldown for each feared opponent. A form of Hindrance and CC.
Forces opponents to walk toward you. Infatuated opponents cannot attack or cast special moves. There is a brief cooldown for each infatuated opponent. A form of Hindrance and CC.
Narrows an opponent's field of vision. Unlike Blind, Nearsight does not cause the opponent to miss its attacks.
Deals damage to HP over time. A form of Hindrance.
Disables an opponent, preventing movement, attacks, and special moves. A form of Hindrance and CC. Similar to Stun.
Any kind of positive status effect. Buffs remain in effect for some time after being activated. Of particular note are the buffs received from defeating large Wild Pokemon in the Jungle.
Removes Hindrances. For instance, a Pokemon put to Sleep will awaken when cleansed. A form of Buff.
Increases Attack Speed. A type of Buff.
Makes you invincible and untargetable.
Makes you invisible and untargetable. Invisible does not mean invincible, as skill shots and area effects can still affect you.
Provides immunity to hindrances. Spellproof opponents can still take damage.
Increases Movement Speed. A type of Buff.
Removes Hindrances and makes you immune to them for a short time.
When Untargetable, incoming attacks and moves cannot lock onto you. Untargetable does not mean invincible, as skill shots and area effects can still affect you.
Abbr: Aeos Vamp
Refers to attacks, moves, and effects that steal Aeos Energy from an opponent.
Abbr: HP Vamp
Refers to attacks, moves, and effects that deal damage to an opponent while healing you in return.