Pokemon Unite Terminology
Reduces the time between when moves may be reactivated. CDR is additive between a Pokemon's own CDR stat, various buffs, and influence from Held Items. CDR can be influenced or reset by certain attacks and special moves.
Critical Hit Percent ChanceStat
The rate at which basic attacks deal critical damage.
Abbr: Move Speed
Refers to the speed at which a Pokemon can travel across terrain. Movement Speed can be influenced by Speed Flux Zones, or various buffs and hindrances.
Abbr: Sp. Atk
Abbr: Sp. Def
Deals increased damage per the opponent's missing HP. The opposite of %Damage. In other words, moves that assassinate are more effective against damaged opponents.
Abbr: Basic Attack
A Pokemon's standard attack, separate from its special moves. Basic attacks deal Normal Dmg. Several basic attacks in a row
Abbr: Boosted Attack
Deals increased damage on impact. Basic attacks and certain special moves can crit, governed by a Pokemon's Crit% stat and increased through buffs.
Damage Over TimeSystems
Any kind of negative status effect. Hindrances remain in effect for some time after being activated. They can be cleansed by certain items and special moves.
Abbr: Last Stand
Deals increased damage proportional to your missing HP. In other words, the less HP you have, the more damage you deal.
Deals increased damage as a percentage of the opponent's maximum HP. A more powerful form of %Damage. Attacks that melt health bars are more effective against beefier opponents, such as Tanks, but may be less effective against squishier opponents.
Applies effects only when an attack or move hits its target. Missing such attacks incurs a natural penality by way of the effects not activating. Common effects on-hit include CDR, Slows, Healing, extra damage, and DOT effects such as Burn or Poison.
Abbr: Sp. Dmg
Instantly appear at a new location.
Abbr: True Dmg
Refers to the neutral NPC Pokemon around the map. Wild Pokemon can be defeated to gain EXP, making them a competitive target for both teams. Some Wild Pokemon run away when attacked, but most fight back. Large Wild Pokemon offer buffs when defeated.
Area of DenialCrowd Control
Area of EffectCrowd Control
Any damage or other effects are applied to all opponents in an area. The size and shape of the area will differ between different attacks. There may be other rules applied to AOE attacks, such as proximity to the center, or the length of time spent inside the area.
Forcibly move an opponent to another location. Displacement is a form of CC used to relocate your opponents to a more beneficial position for your team. Displacement may pull an opponent toward your team to allow your attackers a chance to take it down, or it may push a dangerous opponent away from you. Move that displace opponents often also Stun or Slow them.
Slows the Movement Speed of an opponent. A form of CC.
Disables an opponent, preventing movement, attacks, and special moves. A form of CC.
Refers to controlling the movement or placement of opponents. Crowd Control, or "CC," allows you to trap, catch, or keep opponents away so you can set up plays.
Jungle / MiddleTactics
Refers to the interior section of any map with lanes, especially Remoat Stadium. Pokemon Unite calls this the "Central Area." "Jungle" is a common MOBA term describing neutral territory thick with mobs to take down for experience, especially one that acts as a shortcut between lanes. When referred to as a player role, a Jungler is most often a solo fighter equipped to both survive multiple NPC skirmishes and make surprise appearances in the lane to turn the tide of battle.
Abbr: Map Control
Refers to the tactical dominance of important locations around the map. For instance, having Map Control over the opposing Jungle can deny the other team buffs and experience.
Refers to the position of your Pokemon relative to opponents or objectives. Proper positioning is required in order to aim or activate attacks, for instance. Positioning as a group is important to clearing or defending objectives, as well as to influence the flow of battle.
Tank can refer to characters with large health bars, or to the use of health as a resource in a battle. To "tank" damage is to purposefully take hits, either ignoring an opponent's attacks while you perform your own, or to save the health of your team mates so they last longer. Colloquially, a tank character is one which has unique health properties, defenses, moves or abilities that enable it to last longer in fights. In Pokemon Unite, Defender class characters can often be played as tanks.
Refers to the upper section of any map with lanes, especially Remoat Stadium. Lanes contain Score Zones that must be protected or destroyed, and they contain a reduced amount of Wild Pokemon meant to provide experience for the lane players. When referred to as a player role, Top is one or more lane players sent to secure the top Score Zones.
Reduces an opponent's accuracy, causing it to miss attacks. Unlike Nearsight, Blind does not reduce the opponent's field of vision.
Deals damage to HP over time. A form of Hindrance.
Narrows an opponent's field of vision. Unlike Blind, Nearsight does not cause the opponent to miss its attacks.
Deals damage to HP over time. A form of Hindrance.
Increases Attack Speed. A type of Buff.
Makes you invincible and untargetable.
Makes you invisible and untargetable. Invisible does not mean invincible, as skill shots and area effects can still affect you.
Provides immunity to hindrances. Spellproof opponents can still take damage.
Increases Movement Speed. A type of Buff.
Removes Hindrances and makes you immune to them for a short time.
When Untargetable, incoming attacks and moves cannot lock onto you. Untargetable does not mean invincible, as skill shots and area effects can still affect you.
Abbr: HP Vamp
Refers to attacks, moves, and effects that deal damage to an opponent while healing you in return.