Offensive Sustaining Scizor - KiwiFrag
Be the tank for your team while dishing out large amounts of damage.
Fury CutterFirst Pick
Damage. Marks opponents. Cooldown reset.
Illusion Dive (Green / Red)UNITE
After using a move, the Pokémon's next basic attack deals more damage. If held by a melee Pokémon, the basic attack also slows opposing Pokémon.
*Note: This build is incredible for SoloQ Carry Scizor players.
(I am a Blue Ribbon Scizor as of writing this guide, reaching gold ribbon soon.)
Early Game (10:00-08:00): Use fury cutter to secure objectives while using quick attack for fast bursts of mobility. Make sure not to push as scyther does not have enough health to survive >2 attack weight stacks (yes, which is why I did not include attack weight in this build). Nonetheless, this build is a mid-late game bloomer, where weakness policy combined with drain crown will give you great damage and healing simultaneously, while popping the razor claw’s extra damage and slowing effect.
Mid-Early Game (08:00-07:00): Go for altaria farm if you can. Ensure that you go there with a backup escape plan; leave a salac berry behind you to quick attack towards and run if you need to. Do not try to sustain as a scyther or level 5 scizor; you do not have the resources to do so especially against a level 7 enemy jungler.
First Objective (07:00): Position yourself, along with your supporter, at the frontline of your team. You will use double hit to reach attackers at the back, while using bullet punch to beat them down and heal yourself up. Place as many markers on opponents as possible using double hit; the markers will help you keep sustaining better. Assuming your teammates help kill of those with the markers, you can use bullet punch after bullet punch and land extra double hits. The reach of double hit is very good, meaning you can both chase down fast-moving opponents and escape quite easily. Pop a full heal if you need, as CC is a counter against scizor.
Mid-Game (07:00-02:00): Follow your team’s other carry. You are the second carry, meaning you MUST NOT be eliminated by the opponents unless you are trying to save your main carry. Other than that, be prepared to escape if need be, and do not hesitate to leave your team behind if you think a battle cannot be won. This judgment will require more macro practice as time moves on, so keep practising!
Unite Move Usage: Pop your unite move against low-health opponents, i.e Backline Attackers, Opponent’s carry, low-health defenders. Eject button can work quite well with the unite move as an alternative in case you do not wish to use full heal; you can escape using it, or you can utilise it to reposition opponents from the battle. Meaning, after you pop your unite move, eject button in front of your opponent, and use the second charge to push them back towards your end, stunning them using your illusions. Keep popping razor claw using bullet punch and your basic attacks, and it should be an easy takedown.
Rayfight (02:00): As soon as Rayquaza spawns, you NEED to ensure that you have your unite move, as it is essential for taking down their backdoor attackers (ie Gardevoir, Delphox, Pikachu, MewtwoY, A9). reposition them away from their supports or tanks, and quickly burst them down using your abilities.
Works Well With
+2% Sp. Def
- Sp. Def -5
- Sp. Atk -12
- Movement Speed 35
- Defense -15
- HP 200
- Attack 6
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