A diverse defender skilled at controlling opponents by slowing or debuffing them.Create Umbreon Build
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Every third attack deals increased damage and heals.
3rd Attack: Increased Damage. Heal.
See in-game description Becomes a boosted attack with every third attack, lunging at an opposing Pokemon and dealing damage. This boosted attack also restores the user's HP. The lower the user's remaining HP, the more HP is restored.
See in-game description All evolutions: When the Pokemon would be shoved, thrown, or left unable to act, that effect is negated. When evolved to Umbreon (Inner Focus): For a short time, the Pokemon also becomes immune to hindrances, and its Defense and Sp. Def are increased.
Level 1 / 3
Deal damage and mark opponents with star-shaped rays. Movement speed is increased when near marked opponents.
See in-game description Has the user shoot star-shaped rays, dealing damage to opposing Pokemon and applying a mark to them. The user's movement speed is increased when it is near marked opposing Pokemon. When the user deals damage to marked opposing Pokemon, its next basic attack becomes a boosted attack.
Feign cry, damaging and weakening opponents.
See in-game description Has the user feign crying, dealing damage to nearby opposing Pokemon and decreasing their Defense and Sp. Def. Also grants the user a shield.
Level 4Choose One
Traps an opponent in a black zone that increases damage and boosts attacks.
Black zone duration increased.
Increased damage. CC.
See in-game description Has the user pin an opposing Pokemon with a dark, arresting look. For a short time, the opposing Pokemon becomes surrounded by a black zone, which it cannot leave. While the user is in the black zone, its basic attacks become boosted attacks, and it deals increased damage.
Upgrade: Increases the black zone's duration.
Upgrade: Next attack is boosted.
Damage. Slow. Displacement.
See in-game description Has the user charge, dealing damage to opposing Pokemon it hits and decreasing their movement speed. If the charge hits an opposing Pokemon, this move can be used again. If this move is used again, the user sweeps in front of itself with its tail, dealing damage to opposing Pokemon it hits, decreasing their movement speed, and shoving them. The second stage of this move deals increased damage based on the Attack of the opposing Pokemon hit in the first stage. The higher their Attack, the higher the damage.
Upgrade: The user's next basic attack after using this move becomes a boosted attack.
Level 6Choose One
Makes a wish for an ally Pokemon that heals and increases its defense.
Increased defense given and HP restored.
Increase ally Defense. Heal ally.
See in-game description Has the user make a wish for an ally Pokemon. For a set amount of time, that ally Pokemon receives reduced damage, then afterward, the wish comes true and restores HP to that Pokemon. If the targeted ally Pokemon is knocked out before the wish comes true, a different ally Pokemon near it takes the wish instead.
Upgrade: Further reduces the damage received by the targeted ally Pokemon. Also increases the amount of HP restored when the wish comes true.
Upgrade: Increases stun duration.
AOE Damage. Enfeeble. Slow. Stun.
See in-game description Has the user yell as if ranting about something, dealing damage to opposing Pokemon in the area around it and decreasing their Attack, Sp. Atk, and movement speed. Also grants the user a shield. The user continues to yell for a set amount of time, then it lets loose a final shout, leaving opposing Pokemon in the area around it unable to act and further decreasing their Attack and Sp. Atk. The Attack and Sp. Atk decreases can stack.
Upgrade: Increases the length of time the final shout leaves opposing Pokemon unable to act.
Heals while not in combat.
Steals the shields from all nearby opponents before crashing down to stun them. Continues to steal a portion of new opponent shields for a short time after.
Heal. Absorb shields. Damage. Stun.
See in-game description Has the user continually recover HP when it is not in combat. Also has the user leap up and absorb the shields of opposing Pokemon in the area around it, taking them for itself. Then, the user lands, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act. For a short time afterward, when an opposing Pokemon in the area of effect is granted a shield, the user absorbs a portion of it and takes it for itself.