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Omnivamp Shuriken Gren

Omnivamp Shuriken Gren Greninja - Jinx701

Water Shuriken
Water Shuriken
Double Team
Double Team
Muscle BandScope LensShell BellEject Button
Water Shuriken
Double Team
Muscle Band
Scope Lens
Shell Bell
Eject Button
Add Fav
Attacker Jungle

Increased damage on shuriken | Sustain + heavy damage

Build Path


BubbleFirst Pick

Damage. Slow.

<Water Shuriken

Water Shuriken

Damage. HP Vamp. Slow. Increases your movement speed.

<Double Team

Double Team

Dash. Distraction. (+)CDR.

<Waterburst Shuriken

Waterburst ShurikenUNITE

AOE damage and Slow. Then AOE damage. Displacement. Then: Dash.

Muscle Band

Muscle Band

Basic attacks do more damage the more HP the opponent has.

Scope Lens

Scope Lens

Boosts critical hit damage.

Shell Bell

Shell Bell

Special attacks heal 45 HP, plus a percentage of your Sp. Atk.

Eject Button

Eject Button

Instantly teleport yourself somewhere nearby.

Stat Boosts

Muscle Band
Muscle Band
Shell Bell
Crit Chance+4.0%
Scope Lens
Sp. AD+16
Shell Bell

Bonus Attack Damage On Hit

Critical Damage

Special Move Vamp


+ Increased survivability
+ High chance of getting crit damage
+ Chip damage
- Must take Water Shuriken
- Shell Bell uses up an additional item slot
- Must land skill shot to heal

General info:
Greninja in this build relies very heavily on their water shuriken ability, it's the only source of special attack damage in their kit (as far as I can tell). The muscle band allows for chip damage on each attack plus the standard amount of damage you would do during an attack. Additionally, scope lens combos into this quite nicely by providing a higher chance of procing crit on each individual shuriken, increasing damage totals. Finally there's shell bell, shell bell allows you to keep your survivability high while dealing massive burst damage.


Muscle Band:
Provides a flat damage bonus to your basic attacks and adds a 3% flat increase to damage, allows you to handle tanks more easily and lets your damage scale harder into the late game

Scope lens:
Greninja has a fairly high attack speed and special abilities with a high attack rate, this increases his chance of procing critical damage, this in tandem with the extra basic attack damage and healing off of your water shuriken forms a deadly combo.

Shell Bell:
Provided you can land your skillshot this will be your only source of survivability. My Shell Bell is currently level 10 and heals for roughly 120ish per water shuriken hit. Shell Bell allows you to get the most out of water shuriken's natural omnivamp.


Water Shuriken:
This is your best bet due to being a naturally high source of damage on top of being your best bet to proc crit.

Double Team:
I honestly believe if you're going for a high damage build you may want to go with smoke bomb instead, double team is just a preference of mine.

Allows for faster jungle clear when picked first.

I'm unsure if shell bell actually does anything at the moment or if Water Shuriken's natural omnivamp is doing all of the work, I'll have to look into that further.

Works Well With


Hard CC allows you to land all of your shuriken.


Extra healing, allows for optimal damage due to increased survivability.


His ult can chain into your ult, and his wall can almost guarantee every shuriken hits.

Reported Icon This build was created in the game version of It may contain inaccuracies in the data that is used compared to the current version of

Pokemon Unite .GG thanks user Jinx701 for sharing this guide on how to play Greninja. Be sure to support your favorite creators by upvoting their builds, videos, and anything else they share you find useful. You can also check this user's page for more build guides.

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