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Carry To Victory

Carry To Victory Gardevoir - KazutoSensei

Shell BellWise GlassesEnergy AmplifierEject Button
Shell Bell
Wise Glasses
Energy Amplifier
Eject Button
Add Fav
Attacker Top Lane

Powerful to play, but hard to master.

Build Path


ConfusionFirst Pick




Damage. Cooldown Reduction (on-hit). (+)Increasing damage.



AOE damage. Retreat. Stun. (+)Shield.

<Fairy Singularity

Fairy SingularityUNITE

Displacement. Then: Damage. Displacement.

Shell Bell

Shell Bell

Special attacks heal 45 HP, plus a percentage of your Sp. Atk.

Wise Glasses

Wise Glasses

Increases the damage of special attacks.

Energy Amplifier

Energy Amplifier

After using your Unite Move, you deal extra damage for a short time.

Eject Button

Eject Button

Instantly teleport yourself somewhere nearby.

Stat Boosts

Energy Amplifier
Shell Bell
Energy Amplifier
Sp. AD+46
Shell Bell
Wise Glasses
Sp. AD %+7%
Wise Glasses

Special Move Vamp

Unite Move Damage Increase


Important with "Gardevoir" is the early-game.
"Trasla" is the weakest pokémon to start with, cause she has only 1 attack which does damage ("Confusion"). "Confusion", which is not significant and "Teleport", which helps you just survive a bit more.
Hit-& Run is important at the beginning, to show aggression but also patience.

You NEED to priorize getting level 6 as fast as possible.
With "Psyshock" you have the potencial to put a lot of damage in quite a short time to your opponent. It has a CD (Cooldown) of 10 seconds, which gets with a level 20 "Shell Bell" to around about 8 seconds. Each time "Psyshock" hits, the CD will be reduced for 1 second, which means by hitting all 3 you have a CD of 5 seconds with "Shell Bell".

In comparison "Future Sight" has a CD of 9 seconds, which gets lower when it hits. It could come close to 5 seconds with "Shell Bell", but you only do damage once. You need to relocate every attack, which needs much focus and concentration. With "Future Sight+" you have an instant reset of the CD if it hits, which could be a reason to take it. But thats the thing, you NEED to hit to have the full scope of the ability, which is not easy to do everytime.

Why "Moonblast" instead of "Psychic"?
Short answer: Because of the stun!
You're an attacker, with low survivability close combat and also to "Libalo" or "Ninetales". Your "Psyshock" needs to hit to gain the uper hand. So to stun the enemy helps to get more hits of your skills. "Psychic" is just for more AoE damage and leveling, which "Psyshock" is enough for.

"Shell Bell" increases your overall ability damage with healing side effect by hitting with your attacks.

"Wise Glasses" increases your overall ability damage by percentage.

"Energy Amplifier" increases your Unite Move damage for a short time, which is supports his impact.

A substitute for "Energy Amplifier" would be "Sp. Atk. Specs", which increases your ability damage by scoring. So you need to be aggressive and score a lot.

Gardevoir works awesome with everyone who can tank and/or take the attention of enemy pokémon, without dying until level 6. Starting level 6, you just try to annoy the enemy, take their pokémon and level ahead of them. Pressure, pressure!

Works Well With


Much CC/Stun for Gardevoir to apply DMG.


Some CC/Stun, "Block" for creating distance and stoping skills.


Much CC and blocks moving path of enemy.

Reported Icon This build was created in the game version of It may contain inaccuracies in the data that is used compared to the current version of

Pokemon Unite .GG thanks user KazutoSensei for sharing this guide on how to play Gardevoir. Be sure to support your favorite creators by upvoting their builds, videos, and anything else they share you find useful. You can also check this user's page for more build guides.

There are indeed many ways to play Gardevoir in Pokemon Unite, and you can find more builds here, as well as detailed information about Gardevoir's moves and the items you can assign to it.

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