Carry Jungle Garchomp Garchomp - VarelaSensei
Good ganks, fast clear, easy dueling potential. Scales well into late.
Bonus Attack Damage On Hit
Attack Damage (Upon Goal)
Make sure you are using sand attack to clear early, and dig to get to mons faster/cross walls.
You can take dragon rush instead of dig if you are using eject button and want more damage in exchange for cc. But I find dig to be more reliable because it’s safe, has a knock up and can let you cross walls easily. Also fluffy tail lets you clear the first camp and stuff like drednaw/rotom/zapdos solo much easier and faster and snowballs your exp. But you can go X Attack, X Speed or Eject Button depending on the situation.
Never use Earthquake unless your team really lacks CC, in which case you probably don’t want to go carry anyways. (Opt for a bulkier Garchomp build). Always take Float Stone when you’re jungling.
Remember: Stop clearing camps when you have an opportunity to dunk, or win a fight that will let you dunk after.
Works Well With
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