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Salt's Jungle Japes

Salt's Jungle Japes Greninja - Salt

Updated Jul 21, 2021
Bubble
Bubble
Surf
Surf
Smokescreen
Smokescreen
Shell BellFloat StoneEnergy AmplifierEject Button
Bubble
Surf
Smokescreen
Shell Bell
Float Stone
Energy Amplifier
Eject Button
4Votes
Add Fav
Any Lane

Maximises your farm + fighting potential.

Build Path

<Bubble

BubbleFirst Pick

Damage. Slow.

<Surf

Surf

Damage. Displacement. HP Vamp. Instant cooldown on takedown.

<Smokescreen

Smokescreen

Invisible. Movement Speed up. Attack boost. (+)Increased Attack upon reveal.

<Waterburst Shuriken

Waterburst ShurikenUNITE

AOE damage and Slow. Then AOE damage. Displacement. Then: Dash.

Shell Bell

Shell Bell

Special attacks heal 45 HP, plus a percentage of your Sp. Atk.

Float Stone

Float Stone

Move faster when not in combat.

Energy Amplifier

Energy Amplifier

After using your Unite Move, you deal extra damage for a short time.

Eject Button

Eject Button

Instantly teleport yourself somewhere nearby.

Stat Boosts

Aeos+4.6%
Energy Amplifier
AD+16
Float Stone
CDR+4.8%
Shell Bell
Energy Amplifier
MS+80
Float Stone
MS OOC+20%
Float Stone
Sp. AD+16
Shell Bell

Special Move Vamp

Unite Move Damage Increase

Guide

People don't think Greninja is a great character, but the beta showed me an incredible way of boosting his potential. The Energy Amplifier seems like a weird choice, but it compliments this playstyle very well.

He sucks in lane, so make sure to jungle and hard clear the camps. Froakie's clear is great and this will allow you to evolve into Frogadier before you even approach a lane.

Pick a lane that seems gankable (very agro or squishy Pokemon), approach from behind, smokescreen into them and chase them down. DO NOT take a 2v1, make sure the laners can assist. Wipe out one or two enemies, then dunk your points, cross back through the jungle and do the same to other lane with your level advantage.

You should have, or be very close to, evolving into Greninja after a few KO's. Taking Surf allows even faster clear with the CD resets and extra mobility to chase your target. Water Shuriken I find is unreliable against an opponent with any mobility options, plus it can be blocked or tanked by other Pokemon.

The first set of goals should be gone or close to destroyed, this is thanks to the Amplifier making sure you make the most of the time before the launch pad unlocks. Keep the aggression up and secure objectives.

General tips:

-Dont hold your unite move, use it early in a fight. The Amplifier makes you an incredible threat in a fight so use it to end a fight before it begins rather than to clean up.

-Gauge what your opponent's are doing, if lanes are difficult to bank, don't be afraid to invade the enemy jungle, your clear speed and mobility makes it safe and you should be able to duel an enemy jungler with your range and high damage.

Looking forward to the full release, a shame the beta closed everything so I couldn't lab more. I can do a few more in-depth guides if people are interested.

Works Well With

Alolan Ninetales

The sheer amount of slow the Ninetails has makes it easy to secure kills, any lane with one of these is a priority.

Pikachu

The burst that Pikachu and Greninja can file out together is enough to wipe out any non-defensive Pokemon.

Talonflame

Same deal with Pikachu, with the mobility to keep up the chase alongside you.

Reported Icon This build was created in the game version of 1.1.1.2. It may contain inaccuracies in the data that is used compared to the current version of 1.12.1.5.

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