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Power Farm Jungler

Power Farm Jungler Garchomp - CharizardMaster9270926

Updated Jul 25, 2021
Sand Attack
Sand Attack
Dig
Dig
Dragon Claw
Dragon Claw
Muscle BandFloat StoneRocky HelmetX Speed
Sand Attack
Dig
Dragon Claw
Muscle Band
Float Stone
Rocky Helmet
X Speed
3Votes
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All-Rounder Jungle

Power farm for late game domination.

Build Path

<Sand Attack

Sand AttackFirst Pick

Inflict nearsight. Then: Movement Speed up, attack speed up.

<Dragon Claw

Dragon Claw

Damage. Displacement. Then: Attack boost. Attack speed up. (+)Damage.

<Livid Outrage

Livid OutrageUNITE

Damage. Displacement. Self-stun.

Muscle Band

Muscle Band

Basic attacks do more damage the more HP the opponent has.

Float Stone

Float Stone

Move faster when not in combat.

Rocky Helmet

Rocky Helmet

After taking a certain amount of damage, deals Percent Damage to nearby opponents.

X Speed

X Speed

Temporarily increases your Movement Speed.

Stat Boosts

AD+26
Muscle Band
Float Stone
AS+5%
Muscle Band
DEF+28
Rocky Helmet
HP+180
Rocky Helmet
MS+80
Float Stone
MS OOC+20%
Float Stone

Bonus Attack Damage On Hit

Reflect Damage (Max HP%)

Guide

Start with Sand Attack for a quicker early clear. Use X Speed to move faster from camp to camp.
Your goal is to get level 10 asap, so your early pathing should be:
Lillipup -> Ludicolo/Bouffalant -> Jungle Corphish -> Bot-/Top-Lane Corphish -> River Corphish -> rinse and repeat.
Lane Corphish spawn at 9:00 and River Corphish at 8:45.
When clearing River Corphish, prioritize the Corphish on the enemy's side of the field, so they will miss out on exp.
Avoid skirmishing with enemies while below level 6.
Dig opens the opportunity for ganks but you should still prioritize leveling. Use Dig to stagger Ludicolo/Bouffalant when they are about to do their charge attack.
At level 8, you can go for skirmishes with Dragon Claw. Use Dig to engage the enemy and then use Dragon Claw to knock back your foes into a favorable position (preferably into a wall, your goal, out of their goal or into a teammate's CC ability). Gabite can easily solo Rotom or Dreadnaw, so go ahead if you feel safe.
Once you've reached level 10, go ham. You can basically take on every enemy as long as they are not higher level than you are (it's a rare case since you've been the one power farming all game long but the possibility is still there) or have hard CC. Garchomp excels at applying pressure and securing objectives like Rotom, Drednaw and Zapdos because of it's sheer power and sustainability. It's only downside is the lack of gap closing. Once you've used Dig, the enemy can easily slip away using Eject Button or other movement abilities, so you can also go Eject Button instead of X Speed.
Other alternatives to X Speed could also be Fluffy Tail for faster objective clearing or Slow Smoke for escapeability.

Works Well With

Eldegoss

Garchomp already has high sustainability. Combine it with Eldegoss' healing and you will be able to soak up alot of damage.

Snorlax

Snorlax's CC is good to set up ganks and teamfights. It's Block ability is also very good at denying the enemies from contesting essential objectives like Zapdos.

Zeraora

If I had a penny for every Zeraora player that took my jungle, I would be a very rich man (this is obviously a joke, I just want role queue goddamit).

Reported Icon This build was created in the game version of 1.1.1.2. It may contain inaccuracies in the data that is used compared to the current version of 1.12.1.5.

Pokemon Unite .GG thanks user CharizardMaster9270926 for sharing this guide on how to play Garchomp. Be sure to support your favorite creators by upvoting their builds, videos, and anything else they share you find useful. You can also check this user's page for more build guides.

There are indeed many ways to play Garchomp in Pokemon Unite, and you can find more builds here, as well as detailed information about Garchomp's moves and the items you can assign to it.

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