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Auto attack to win

Auto attack to win Zacian - Chestina69

Updated Mar 31, 2023
Metal Claw
Metal Claw
Muscle BandRazor ClawPotion
Metal Claw
Muscle Band
Razor Claw
Add Fav
All-Rounder Any Lane

Average 100k+ damage per game Auto attack to win!

Build Path


SlashFirst Pick

AOE Damage. Boosted: Slow.

<Metal Claw

Metal Claw

Damage. Slow. Anti-projectile. Then: Dash attack. Haste On-Hit. Boosted: Bigger shockwave, bigger slow.



Cleanse. Briefly Swift. Boosted: Swift. Shield.

<Sovereign Sword

Sovereign SwordUNITE

(Hold) Charge up Spellproof. Then, boost. (Release) Damage. Boosted: Increased AOE. Anti-Unite buff.

Muscle Band

Muscle Band

Basic attacks do more damage the more HP the opponent has.

Razor Claw

Razor Claw

After using a move, the Pokémon's next basic attack deals more damage. If held by a melee Pokémon, the basic attack also slows opposing Pokémon.



Restore a small amount of HP over time.

Stat Boosts

Muscle Band
Razor Claw
Muscle Band
Crit Chance+2.1%
Razor Claw

Bonus Attack Damage On Hit


Below is more a methodology to playing this build and priorities/ good house keeping; I will make adjustments to this build with any feedback provided.

Always go bottom, an alternative battle item for you would be x attack and or full heal, this build also goes well with 6 fire emblems and 4 ground/ brown attack emblems and various other bonuses if there is dual typing on your emblems of choice.

Focus on roaming around the map to lend assistance where needed, after the initial lane phase (around lvl 7-9)

Always go top to rotom and or regieleki ( these are brief moments where you can score points) your gameplay should not necessarily revolve around scoring because you will do the majority of damage for your team.

A big key to playing Zacian is to always preserve Aeos coins in order to get full utility/damage from your ultimate (whose damage scales the more amount of coins you charge up)

Utilize your single tap charge of agility to reposition in fights to get the upper hand and create brief heals/shields.

Be aggressive and TAKE SPACE, don’t be afraid to fight on your opponents goal if you have the upper hand or a big plethora of Aeos.

When you are about to enter a large team fight open with a two-three charged ultimate to delete 60-75% of your opponents Health.

Always pre charge your moves if you are fighting around an enemy goal or think you may run into an enemy in mutual spaces; e.g. jungle and or middle portion of contested jungle.

This build most likely will not be immediately nerfed because sacred sword and play rough have been the larger issue so I will update as necessary.

The double slow featured in this build is truly the star of the show, you will have no problem locking down mage and or range Pokémon, but also hide on bushes and let powerful range Pokémon push to your goal and then punish them!

Lastly you should always be at zapados and or Rayquaza! DO NOT FIGHT BEFORE THEY HAVE SPAWNED!!!!
Let your defender and or beefy support open the engagement follow up with a two stage charge of your ultimate, agility to reposition if needed and then auto attack them down with your main damage ability. Your main focus in these objective fights is almost that of a speedster quickly get in, and assassinate other Zacian >healers>burst damage mages/heavy hitters> sustain defenders and so on and so forth. Defeating enemies that would otherwise put a lot of pressure on your teammates should always be your priority.

Be purposeful with your plan of engagement, if you die it really hurts your teams ability to preform and win full team fights and or 3v3’s/ small skirmishes.

Have fun, sword to the sky!

Works Well With




Reported Icon This build was created in the game version of It may contain inaccuracies in the data that is used compared to the current version of

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