An offensive trickster that steals HP and manipulates the damage dealt and taken by its opponents.Create Trevenant Build
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3rd Attack: Increased Damage. HP Vamp. Boosted Atk Scaling: Sp. Atk.
See in-game description Becomes a boosted attack with every third attack, dealing increased damage to opposing Pokémon and restoring the user's HP when it hits.
See in-game description When the Pokémon with this Ability is at a low HP, a continuous HP recovery effect is triggered for a short time. This effect also reduces the cooldowns of the Pokémon’s moves. When this HP recovery effect ends, there is a delay until it can trigger again. However, this delay is reduced each time one of the Pokémon’s moves hits an opposing Pokémon.
Level 1 / 3
Shoots sinister flames that burn opponents.
See in-game description Shoots sinister flames in the designated direction, dealing damage to any opposing Pokémon hit and leaving them burned for a short time.
Jabs forward, damaging and slowing opponents.
See in-game description Has the user jab in the designated direction, dealing damage to opposing Pokémon and decreasing their movement speed for a short time when it hits.
Level 5Choose One
Damages and pulls opponents inward. Hammers opponents on second activation, damaging and stunning them. Trevenant receives some blow-back damage.
Upgrade: Enfeebles opponents.
AOE Damage. Displacement. Stun. Second activation: AOE Damage. Stun. Self-damage.
See in-game description Has the user pull back its arms and attack, dealing damage to opposing Pokémon in the area of effect, pulling them in front of the user, and leaving them unable to attack for a short time. If this attack deals damage to at least one opposing Pokémon, a follow-up attack will be available for a short time. This follow-up attack has the user slam down a giant wooden hammer, dealing damage to any Pokémon it hits and leaving them unable to act for a short time. The lower the user's HP, the longer the opposing Pokémon will be left unable to act. Every time this move is used, it consumes a set amount of the user’s HP.
Upgrade: When the follow-up attack hits opposing Pokémon, this move also decreases the damage those Pokémon deal for a short time.
Expends HP to curse an area of the map that damages and slows opponents. The curse grows when dealing or absorbing damage, then explodes when released. At maximum power, resets the cooldowns of your other moves.
Upgrade: Larger cursed zone.
AOE damage. Self-damage. Slow. CDR.
See in-game description Has the user create a cursed zone in exchange for some of its HP, dealing damage over time to opposing Pokémon in the area of effect and decreasing their movement speed. The lower the user's HP is, the greater the decrease in movement speed. While using this move, the user builds up curse power every time it deals or receives damage. Releasing this built-up power will deal additional damage to opposing Pokémon in the area of effect. If the curse power is at maximum when it's released, the cooldowns of Branch Poke, Horn Leech, and Pain Split are reset.
Upgrade: Increases this move's area of effect.
Level 7Choose One
Charges forward to steal HP from opponents and displace them. Deals damage again at the end of the charge, and boosts your next three basic attacks. These boosted attacks reduce the cooldown of this move.
Displacement. HP Vamp. Boosts attacks (CDR On-Hit.
See in-game description Has the user charge forward, dealing damage to opposing Pokémon in its path and shoving them as it charges. Colliding with an opposing Pokémon while charging recovers the user's HP, and the lower the user's remaining HP, the more HP is recovered. At the end of the charge, the opposing Pokémon that were shoved are dealt additional damage and then thrown. After this move hits an opposing Pokémon, the mechanics of the user's next three basic attacks change. These changed basic attacks deal increased damage and reduce this move's cooldown when they hit.
Upgrade: Increases the user's movement speed for a short time after this move ends.
Links your health to an opponent and increases your movement speed. Damage taken is reflected at the opponent proportional to its missing HP. Heals you when you have less %HP than your opponent and deals DOT. The link breaks when too far apart.
Upgrade: Link lasts longer,
Reflects damage (Assassinate). HP Vamp and DOT at lesser HP. Swift.
See in-game description Creates a link between the user and a designated opposing Pokémon. While the link holds, the user redirects a portion of the damage it receives to the linked Pokémon. The lower the user's remaining HP, the greater the percentage of damage that is redirected. Additionally, if the user's percentage of remaining HP is lower than the linked Pokémon's, this move continuously recovers the user's HP and deals damage over time to the linked Pokémon. If the user and the linked opposing Pokémon are too far apart, the link will disappear. Using this move increases the user's movement speed for a short time.
Upgrade: Increases the time the link persists before disappearing on its own.
Creates a cursed forest, damaging, displacing and slowing opponents. Shields you and increases healing effects on you for each opponent hit. Affected opponents take more damage from your team's basic attacks.
AOE damage. Displacement. Slow. Shield (per opponent hit). Increases self-healing. Increases ally basic attacks to affected opponents.
See in-game description Creates a cursed forest, dealing damage to opposing Pokémon in the area of effect, throwing them, and decreasing their movement speed for a short time. For a short time afterward, the basic attacks of all allied Pokémon deal increased damage to opposing that were hit by this Unite Move. The user is also granted a shield when this Unite Move hits an opposing Pokémon, with the shield effect becoming stronger the more opposing Pokémon are hit. While the user is shielded, HP recovery effects applied to the user are strengthened.