This ranged attacker is great at launching suprise attacks, dealing percent damage and stealing HP from its opponents.Create Greninja Build
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Every third attack deals increased damage. At long range, the opponent is slowed. At close range, you deal increased damage proportional to the opponent's missing health. Boosted Attack damage increases with Attack.
3rd Attack: Increased Damage. At long range: Slow. At close range: Assassinate. Boosted Atk Scaling: Attack.
See in-game description Becomes a boosted attack with every third attack. At long range, a boosted attack deals increased damage to opposing Pokémon and decreases their movement speed for a short time. At close range, a boosted attack deals more damage the lower the opposing Pokémon remaining HP is.
Increases Movement Speed and Attack Damage below 50% HP.
Increased damage and Movement Speed up below 50% HP.
See in-game description When the Pokémon is at half HP or less, its damage and movement speed are increased.
Level 1 / 3
Sprays bubbles, slowing opponents.
See in-game description Attacks with a spray of bubbles, decreasing the movement speed of opposing Pokémon for a short time when it hits.
Dashes forward, leaving a substitute behind.
Manifest a distraction.
See in-game description Leaves behind a substitute for the user while they're moving forward.
Level 5Choose One
Dashes forward, leaving copies of yourself behind that aid in battle.
Upgrade: Reduced cooldown.
Dash. Distraction. (+)CDR.
See in-game description Quickly moves the user away from the current position, creating illusory copies of them to aid in battle.
Upgrade: Reduces this move's cooldown.
Upgrade: Increased attack upon leaving the smoke.
Invisible. Movement Speed up. Attack boost. (+)Increased Attack upon reveal.
See in-game description Creates a smokescreen and has the user roll away from its current location. Immediately afterward, the user begins sneaking and has its movement speed increased for a short time. This also makes its next basic attack a boosted attack.
Upgrade: Increases attack for a short time when the user stops sneaking.
Level 7Choose One
Upgrade: More shurikens.
Damage. HP Vamp. Slow. Increases your movement speed.
See in-game description Throws shurikens made of water in quick succession. Decreases the movement speed of opposing Pokémon for a short time and restores the user's HP when it hits. Also increases the user's movement speed while using this move.
Upgrade: Increases the number of times this move attacks.
Upgrade: Increased healing.
Damage. Displacement. HP Vamp. Instant cooldown on takedown.
See in-game description Has the user ride a wave, dealing damage to opposing Pokémon and restoring the user's HP. If this move knocks out an opposing Pokémon, its cooldown is reset. In addition, this move deals increased damage to opposing Pokémon with low HP.
Upgrade: Increases the amount of HP restored.
Throws a giant shuriken made of water which crashes into a large area dealing damage and slowing opponents. Then, deals damage again and displaces opponents. Finally, you can dash in a specified location.
AOE damage and Slow. Then AOE damage. Displacement. Then: Dash.
See in-game description Has the user throw a giant water shuriken toward the designated area, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time when this Unite Move hits. The water shuriken then immediately explodes, dealing damage to opposing Pokémon in the area of effect once again and throwing them. Once this Unite Move ends, the user may jump in a designated direction.