A diverse all-rounder great for dealing AOE damage and gaining additional effects when moves hit.Create Dragonite Build
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All evolutions: Every third attack deals increased damage, healing you and reducing your cooldowns if it hits. When evolved to Dragonite, every second boosted attack becomes electrified, stunning the opponent hit.
3rd Attack: Damage. CDR On-Hit. Heal On-Hit. Fully evolved: Stun On-Hit every second boosted attack.
See in-game description Becomes a boosted attack with every third attack, dealing damage to opposing Pokémon it hits and reducing the cooldown of all the user's moves. The boosted attack alternates between a water, electric, and fire attack, in that order, with every use. If the water or electric attacks hit, they trigger the same additional effects as Dragonair's boosted basic attacks. If the fire attack hits, it deals additional damage to the opposing Pokémon.
Increased Defense while affected by status conditions. Fully evolved: Also increased Sp. Def.
See in-game description Reduces the damage the Pokémon receives for a short time. This Ability goes on cooldown after it's triggered.
Level 1 / 3
Releases a twister that damages and slows opponents in a line.
See in-game description Creates a twister and releases it in the designated direction, dealing damage to any opposing Pokémon it hits and decreasing their movement speed for a short time.
Breathes a mighty gust. If it hits, your next attack is boosted.
Damage. Boosted Attack charge (On-Hit).
See in-game description Has the user exhale a mighty gust in the designated direction. If the move hits an opposing Pokémon, the user's next basic attack becomes a boosted attack.
Level 5Choose One
Upgrade: Added Haste per nearby opponent when the dance ends.
Increased Attack (stacks 3 times). Swift. Haste. CDR On-Hit.
See in-game description Has the user move to the designated location while performing a mystical dance, increasing the user’s damage dealt, movement speed, and basic attack speed for a short time. During this short time, when one of the user’s basic attacks hits an opposing Pokémon, it reduces this move’s cooldown. Each time this move is used, the user’s damage dealt increases (up to three times).
Upgrade: Further increases the user’s movement speed if there are opposing Pokémon nearby when the dance ends.
AOE. Slow. CDR. (+)Cleanse.
See in-game description Has the user leap at the designated opposing Pokémon and throw it, dealing damage to opposing Pokémon in the area of effect and shoving them. Also decreases the movement speed of opposing Pokémon it hits for a short time. Using this move will reset Multiscale’s cooldown.
Upgrade: If the user’s movement speed is currently decreased when it uses this move, that movement speed decrease is negated before the move is used.
Level 8Choose One
Upgrade: Increases defenses during use.
Melt. Self-stun. (+)Increased defenses.
See in-game description Has the user aim at the designated opposing Pokémon, charge up power, and then unleash a beam of light that sweeps up the ground in a straight line. In addition to the beam’s base damage, it also deals additional damage to opposing Pokémon it hits equal to a set percentage of their max HP. The user is left unable to act for a short time after using this move.
Upgrade: Reduces damage the user receives while using this move, including when charging up power.
Upgrade: Hindrance reduction.
AOE. Boosted attacks. Haste. Self-stun. (+)Hindrance reduction.
See in-game description Has the user start rampaging, stomping the ground and dealing damage to opposing Pokémon in the area of effect. Also triggers the additional effect of the most recently used boosted basic attack once again. During the rampage, all of the user’s basic attacks become special melee boosted attacks with increased attack speed. When the rampage ends, the user is left unable to act for a short time.
Upgrade: Reduces the duration of hindrance effects inflicted on the user when the user is rampaging.
AOE. Displacement. Spellproof.
See in-game description Has the user fly high into the air before crashing down with several comets on a designated area, dealing damage to opposing Pokémon in the area of effect and throwing them. The farther the user flies, the more the Unite Move gauge is consumed. While this Unite Move is being used, the user becomes immune to hindrances.