Azumarill is a Water and Fairy-type Pokémon introduced in Generation 2 in the Johto region. Azumarill evolves from Marill and takes on the role of a Melee All-Rounder in Pokémon UNITE.Create Azumarill Build
Every third attack deals increased damage in an Area.
3rd Attack: Increased Damage. AOE.
See in-game description Becomes a boosted attack with every third attack, dealing increased damage to opposing Pokémon within a cone area of effect in front of the user.
Critical-Hits are guaranteed against isolated opponents. However, hitting more than one opponent will never crit. This applies to every one of Azumarill's attacks and moves.
100% Crit% against isolated opponents.
See in-game description When this Pokémon hits only a single opposing Pokémon with a basic attack, a move, or its Unite Move, the hit is always a critical hit. However, when this Pokémon hits two or more opposing Pokémon at once with a basic attack, a move, or its Unite Move, the hits are never critical hits.
Level 1 / 3
Charges forward, stunning opponents hit.
See in-game description Has the user charge forward, dealing damage to any opposing Pokémon it hits and leaving them unable to act for a short time.
Sprays bubbles while walking around, slowing opponents.
See in-game description Has the user spray bubbles in a cone, dealing damaging to opposing Pokémon in the area of effect and decreasing their movement speed for a short time. The user can move around while using the move.
Level 5Choose One
Whilpools surround you, healing you when they damage opponents.
Upgrade: Increased healing and CDR.
Damage. Area of Denial. Heal (On-Hit).
See in-game description For a short time, four small whirlpools appear that swirl around the user as it moves. If a whirlpool hits an opposing Pokémon, the whirlpool deals damage to it and restores the user’s HP. If a whirlpool hits a Pokémon on the opposing team, an increased amount of HP is restored to the user.
Upgrade: Reduces this move's cooldown and increases the amount of HP it restores to the user.
Haste. Increased Boosted Attack AOE. HP Vamp and increased True Dmg at range.
See in-game description Increases the speed and area of effect of the user’s next three basic attacks. If these attacks hit from a distance, they also deal increased damage, restore the user’s HP, and can ignore the Defense stat and shield effects of opposing Pokémon they hit.
Upgrade: After the user activates this move, its next three basic attacks will also reduce the cooldown of all of its moves when they hit an opposing Pokémon from a distance.
Level 7Choose One
Swift. Next attack: Lunge and Stun.
See in-game description Increases the user’s movement speed for a short time and changes the user’s next basic attack. When the user performs its next basic attack, it lunges at one opposing Pokémon in range and delivers repeated blows, dealing damage to that Pokémon and leaving it unable to act for a short time.
Upgrade: Further increases the user's movement speed when this move is used, and also reduces this move's cooldown.
Shoots water that bounces between opponents (up to three times), slowing them. You can roll-dash during this move.
Upgrade: Bounces between up to five targets.
Damage. Slow. AOE. Bounces between up to three targets.
See in-game description Has the user shoot a pulsing blast of water in a front of itself. When the blast of water hits an opposing Pokémon, it decreases that Pokémon’s movement speed and deals damage to all opposing Pokémon in an area of effect around the Pokémon it hit. The blast of water then automatically bounces to another target if one is available. Including the first target, the blast of water can bounce between up to three targets consecutively, and each hit behaves in the same way as the first. While the blast of water is traveling, the user can perform a short rolling dash in a designated direction.
Upgrade: Increases the maximum number of targets that the blast of water can bounce between by two.
See in-game description Has the user pound its belly three times, granting it a shield. With each pound, the user loses HP in exchange for increased Attack. The user can move while pounding its belly. Afterward, the user targets an opposing Pokémon then charges at that Pokémon, dealing damage to and throwing all opposing Pokémon it hits while charging.