SLEEPING GIANT Snorlax - ZeroTheFaker
Nigh Unkillable. Tremendous Damage Output. Considerable Team Support.
Build Path

TackleFirst Pick

Flail
Damage. Last Stand. (+)HP Vamp (at low HP)

Power NapUNITE
Spellproof. AOE damage. Displacement. Heal. Second activation: AOE damage.
Exp. Share
Passively gain EXP every second while you have the lowest level on your team. However, you forfeit any EXP you'd normally gain when assisting teammates against wild Pokemon.
Stat Boosts
Bonus Passive Experience
Guide
This is an offensive build focused on disabling a target with Yawn and following up using Flail to deal high attack damage. The damage you deal with Flail depends on Snorlax's missing health. This means the higher your max HP is, the more damage you deal. Flail also increases Snorlax's movement speed, which can be used to run away, or get to goals faster to score.
Exp. Share provides a decent increase in movement speed that Snorlax desperately needs, as well as more HP synergizing with Flail, for greater damage output and survivability. To say nothing of its main effect of 5 Exp. Points per second, if Snorlax has the fewest Exp. Points on the team, and when a nearby teammate defeats a wild Pokemon, that teammate gains slightly more Exp. Points, helping your teammate level faster.
Focus Band provides a decent defense boost and a reliable survivability tool, as when you drop to 25% HP or below, you regain 14% of your HP lost for three seconds, enabling you to stay alive longer in fights.
Leftovers provides a decent boost in HP synergizing with Flail, for greater damage output and survivability. While also providing a small amout of passive HP regen (always active) and 2% of max HP every second (out of combat), 5 seconds after your last attack. As long as you dont hit anything with any attacks you will continue to regain 2% of health, even if you use Flail to speed up your running speed.
Slow Smoke works great in this build, allowing you to drastically slow enemies as you pummel them down with Flail, and can also be used to help yourself and/or teammates retreat from enemy's when needed.
Your Boost Emblem loadout should consist of 7 Red Emblems for maximum Attack Speed, 2 Brown Emblems for a bit of damage, and 1 Emblem of any color. Equip Emblems that improve Attack, HP, or Critical-Hit Rate since all of them affects your damage during Flail. You can freely trade Sp. Atk and Movement Speed.
Alternatively, for more survivability you can opt to run 6 White Emblems for maximum HP and 4 Brown Emblems for more damage. Equip Emblems that improve Attack, HP, or Critical-Hit Rate since all of them affects your damage during Flail. You can freely trade Sp. Atk and Movement Speed.
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