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Apex Predator jungler

Apex Predator jungler Garchomp - Heion

Updated Sep 26, 2021
Sand Attack
Sand Attack
Dragon Rush
Dragon Rush
Dragon Claw
Dragon Claw
Muscle BandFloat StoneAttack WeightX Speed
Sand Attack
Dragon Rush
Dragon Claw
Muscle Band
Float Stone
Attack Weight
X Speed
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All-Rounder Jungle

Small guide to become a big pokemon

Build Path

<Sand Attack

Sand AttackFirst Pick

Inflict nearsight. Then: Movement Speed up, attack speed up.

<Dragon Rush

Dragon Rush

Displacement. (+)Slow.

<Dragon Claw

Dragon Claw

Damage. Displacement. Then: Attack boost. Attack speed up. (+)Damage.

<Livid Outrage

Livid OutrageUNITE

Damage. Displacement. Self-stun.

Muscle Band

Muscle Band

Basic attacks do more damage the more HP the opponent has.

Float Stone

Float Stone

Move faster when not in combat.

Attack Weight

Attack Weight

Permanently increases Attack upon scoring a goal.

X Speed

X Speed

Temporarily increases your Movement Speed.

Stat Boosts

AD+38
Muscle Band
Float Stone
Attack Weight
AS+5%
Muscle Band
MS+80
Float Stone
MS OOC+20%
Float Stone

Bonus Attack Damage On Hit

Attack Damage (Upon Goal)

Guide

First, let's talk about the strengths and weaknesses of Garchomp and why I choose to play him in jungle.
- Lacks mobility in early game
- Long wind up damage skill in early game
- Melee with short ranged skill in early game
- Technically, weak early game, can't fight any other pokemons
+ Great crowd control
+ Decent damage and sustain
+ Has one of the best UNITE move in the game

Items:
1. Muscle Band: Synergizes well with your passive, also gives flat attack speed stat.
2. Float stone: Gives a lot of movement speed, helps you roam around a lot faster, very essential for a jungler imo.
3. Attack Weight (optional): As Garchomp jungler, you want to go behind the enemy line and use Dragon Rush to push them back to your teammates. May as well sneak in a few dunks while doing that.
4. Other options to replace Attack Weight: Weakness Policy, Razor Claw, Scope Lens

Why jungle and not the other lanes?
Garchomp can't really fight anyone until you get level 6 with either upgrade of the first skill, you the safest way to reach that point is to farm in jungle.
**Pick Sand Attack first, kill the first wild pokemon, use Bulldoze at 9:45 near either buffs to deal damage right at the moment they spawm.**
You can avoid Garchomp's weak early game by playing him in jungle. If you play him in lane, Garchomp won't be able to catch up to his enemies and kill them, but when you play jungle Garchomp, you can: Clear your jungle to reach level 5, then use a jump pad to jump over the wall and gank your enemies from behind, use X Speed, Sand Attack to speed yourself up, Bouffalant buff to slow them and kill them with your team as they try to run away. With the 2 speed boosts and a slow, you can pretty much guarantee a kill.
(Take Float Stone to do this even better)
(Avoid 3v3 fights if possible, after all, this is still your weakest state)
If this doesn't work out, just go back to farming.

Playstyle:
+ Farm.
+ Dash over walls to sneak in some dunks and upgrade your Attack Weight.
(Caps at 6 stacks)
+ Steal enemies' farm, scale to late game and win games through Zapdos.
+ Use your CCs and displacements to team fight, avoid solo fights.

*Note:
+ Can also take Eject Button for some flashy plays or X attack depending on your playstyle and teammates.
+ Your basic attack and skills all deal AoE damage. Always pull 2 wild pokemons together so you can kill both of them quicker.
+ Early game, use Bulldoze before Sand Attack to maximize Sand Attack's buff time.
+ Prioritize Rotom if your team is winning, Dreadnaw if your team is losing.
+ The more pokeballs you have the slower you dunk, try to hold only 15 or less at once.

Game plans:
+ Contest the bee flock with your team when they spawn.
+ At level 6, take either upgrade. I prefer Dragon Rush because I can push my enemies out of their safe zone so my team can kill them easier, and you can hit more enemies with this skills.
+ After that, use DR/Dig to go over walls and sneak in some dunks whenever you can to upgrade your Attack Weight.
+ Around level 7-8, Rotom will spawn. You can solo Rotom very quick if your team manages to distract your opponent. Try to push Rotom toward your base with DR and/or Dragon Claw while doing that.
+ Always take Dragon Claw instead of Earthquake. (Correct me if I'm wrong here, but Dragon Claw is just way better).
+ Look for gank whenever you can, Garchomp is a better team fighter than a solo duelist. Save your UNITE move to help your team contest important objectives such as bee flock, Rotom, Dreadnaw.
+ Either solo Zapdos while your teammates distract the opponent or use your UNITE move to contest Zapdos with your team and win the game.

Works Well With

Alolan Ninetales

Good crowd control and damage, helps a lot in early skirmishes

Snorlax

Has many great crowd control skills

Wigglytuff

Can heal, give Spellproof and has a bit of crowd control

Reported Icon This build was created in the game version of 1.2.1.3. It may contain inaccuracies in the data that is used compared to the current version of 1.12.1.5.

Pokemon Unite .GG thanks user Heion for sharing this guide on how to play Garchomp. Be sure to support your favorite creators by upvoting their builds, videos, and anything else they share you find useful. You can also check this user's page for more build guides.

There are indeed many ways to play Garchomp in Pokemon Unite, and you can find more builds here, as well as detailed information about Garchomp's moves and the items you can assign to it.

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