Standard Build Talonflame - PokemonUniteUser003109
Most straightforward way to play Talonflame.
Build Path
AcrobaticsFirst Pick
Damage. Dash.
Aerial Ace
Damage. Attack boost.
Brave Bird
AOE damage. Self-damage. Reset cooldown of Flame Charge or Aerial Ace. (+)Reduced self-damage.
Flame SweepUNITE
Unstoppable. Damage. Displacement.
Stat Boosts
Bonus Attack Damage On Hit
Critical Damage
Guide
Acrobatics first so you can't jump over the middle wall at the beginning of the game when you go Central. Capturing Lillipup gives your second move anyways.
Aerial ace gives you a powerspike on level 5 after you capture you whole first jungle (Ludicolo, Bouffalant, + 2 Corphish).
Brave Bird is super broken. Instant, high damage from a large distance on demand. Use this to secure kills and get away. Note: You can get Aerial Ace back up to 3 times if boosted attacks timed correctly.
Float Stone and Muscle Band fit Talonflame perfectly since the former gives movement speed for presence around the map and the latter gives attack speed for activating Talonflame's 3-hit passive. The third item is changeable, but I've found the most success with Scope Lens due to the higher crit chance helping in jungle clear and sometimes increasing DPS.
Talonflame's item is extremely flexible because it does not absolutely require Eject Button since it has sufficient mobility to survive without it. I like Slow Smoke for a pseudo-"stun" to secure gank kills.
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