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Jinju’s Garchomp

Jinju’s Garchomp Garchomp - Jinju

Updated Jul 30, 2021
Sand Attack
Sand Attack
Dragon Rush
Dragon Rush
Dragon Claw
Dragon Claw
Muscle BandFocus BandAttack WeightEject Button
Sand Attack
Dragon Rush
Dragon Claw
Muscle Band
Focus Band
Attack Weight
Eject Button
3Votes
Add Fav
All-Rounder Bottom Lane

Build Path

<Sand Attack

Sand AttackFirst Pick

Inflict nearsight. Then: Movement Speed up, attack speed up.

<Dragon Rush

Dragon Rush

Displacement. (+)Slow.

<Dragon Claw

Dragon Claw

Damage. Displacement. Then: Attack boost. Attack speed up. (+)Damage.

<Livid Outrage

Livid OutrageUNITE

Damage. Displacement. Self-stun.

Muscle Band

Muscle Band

Basic attacks do more damage the more HP the opponent has.

Focus Band

Focus Band

When HP is low, gradually recovers HP.

Attack Weight

Attack Weight

Permanently increases Attack upon scoring a goal.

Eject Button

Eject Button

Instantly teleport yourself somewhere nearby.

Stat Boosts

AD+22
Muscle Band
Attack Weight
AS+5%
Muscle Band
DEF+20
Focus Band

Bonus Attack Damage On Hit

Attack Damage (Upon Goal)

Guide

I suggested bottom lane. But in reality you can do whatever team your team needs you, including jungle.

I start with Sand Attack. I choose this cause it gives you one auto attack of charge up just like the other option, but the other does so little damage i'd rather just have the vision debuff i can spread. Also worth noting its size is actually larger then the indicator shows so try experimenting so you can keep your attack speed boosts going!

I choose Dragon Rush cause it is just faster and moves a little further then the other as well as has the ability to physically move other Pokémon around to potentially pull them out of there goal or into yours. This can also help to set up a kill for your teamates by forcing them closer to your team.

For my last attack I choose Dragon Claw, it does a lot of damage and has a knock back to knock other players towards your team as well as get you 2 auto attacks of wind up on your attack speed.

For my held items Muscle Band is taken for its HP damage % per auto, when fully wound up Garchomps attack speed is huge and its the bulk of its damage is from autos. Attack Weight is taken cause once you bank points 6 times the total attack added is much higher then any item and all its attacks scale off of attack. Lastly I choose Focus Band, this allows you to survive a lot of fights that you may not otherwise be able and allows more aggressive play styles in general.

My battle item is Eject Button. its just got so much utility I feel like its honestly just the best option as it gives more engage and disengage options. Also as a few notes, you can Eject Button during Dragon Rush to extend the distance and catch someone and can do it between the hits of Dragon Claw to catch them if they are getting away. Eject Button can also be used to get behind them to set up to use your moves to push the enemies out of position and help set up kills for yourself or your team.

Works Well With

Alolan Ninetales

Arora Veil buffs your already very good autos and its stun can set you up for easy kills.

Eldegoss

Helps sustain you which can keep you in the game longer to help you get ahead.

Snorlax

Its crowd control is very good and can help set you up for kills and is just very good to block in peoples escapes as well.

Reported Icon This build was created in the game version of 1.1.1.3. It may contain inaccuracies in the data that is used compared to the current version of 1.12.1.5.

Pokemon Unite .GG thanks user Jinju for sharing this guide on how to play Garchomp. Be sure to support your favorite creators by upvoting their builds, videos, and anything else they share you find useful. You can also check this user's page for more build guides.

There are indeed many ways to play Garchomp in Pokemon Unite, and you can find more builds here, as well as detailed information about Garchomp's moves and the items you can assign to it.

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