A ranged defender that specializes in crowd control. Many of its moves freeze or slow opponents.Create Lapras Build
Every third attack launches a blast of water that steals the opponent's HP.
3rd Attack: Boosted Atk. HP Vamp.
See in-game description Becomes a boosted attack with every third attack, launching a blast of water in front of the user. If this blast hits opposing Pokemon, it deals damage to them and restores the user's HP.
Damage taken is reduced if the attack exceeds a percentage of its max HP.
See in-game description If the Pokemon takes damage from a single attack that exceeds a set percentage of its max HP, that damage will be reduced.
Level 1 / 3
Creates a whirlpool that damages nearby opponents over time.
See in-game description Has the user create a whirlpool centered on itself that lasts for a short time, dealing damage over time to opposing Pokemon in the area of effect. The time between hits is shorter the farther opposing Pokemon are from the whirlpool's center.
Throws ice chunks, damaging and freezing opponents. If it hits already frozen opponents, it also displaces them.
Damage. Freeze. Conditional Displacement.
See in-game description Has the user hurl chunks of ice in a forward direction, dealing damage to opposing Pokemon they hit and leaving them frozen for a short time. If this move hits an opposing Pokemon that is already frozen, it deals damage to it and shoves it.
Level 5Choose One
Releases a surrounding pulse of water, damaging and slowing opponents. For each opponent hit, an additional pulse will be released next time the move is used up to 2 extra pulses. The next basic attack becomes boosted if the first pulse hits.
Upgrade: Increases max of extra pulses to 3.
AOE damage. Slow. Conditional Boosted Atk
See in-game description Has the user release a pulse of water centered on itself that spreads out, dealing damage to opposing Pokemon it hits and decreasing their movement speed. For each opposing Pokemon hit by a pulse from this move, an additional pulse will be released the next time this move is used, up to a total of 2 extra pulses. After the first pulse after activating this move hits an opposing Pokemon, the user's next basic attack becomes a boosted attack.
Upgrade: Up to a total of 3 additional pulses can be released
Releases a surrounding melody that can be used up to three times consecutively. Deals extra damage to opponents hit all three times and knocks them out if their HP falls below a percentage of their max HP.
Upgrade: Next basic attack becomes boosted.
See in-game description Has the user sing an eerie melody that echoes around it, dealing damage to opposing Pokemon it hits. This move can be used up to three times consecutively within a set time, and opposing Pokemon hit all three times take additional damage. Opposing Pokemon that take this additional damage will be knocked out if their HP falls below a set percentage of their max HP.
Upgrade: The user's next basic attack after using this move becomes a boosted attack.
Level 7Choose One
Grants a shield and sprays bubbles, damaging opponents. Bubbles that fly away after the beam can envelope opponents hit, stunning them for a short time.
Upgrade: Increases shield.
Shield. Damage. Conditional Stun.
See in-game description Grants the user a shield and has the user spray bubbles in the designated direction, dealing damage to opposing Pokemon it hits. After the bubbles fly a set distance, they slowly float for a short time. Opposing Pokemon hit by a floating bubble are enveloped by it and left unable to act for a short time.
Upgrade: Strengthens the effect of the shield granted by this move.
Unleashes an icy beam that damages opponents and freezes the ground. Opponents on the frozen ground are slowed, take damage over time, and can become frozen if they remain on it for too long.
Upgrade: Icreases the time opponents are frozen.
Damage. Slow. Freeze.
See in-game description Has the user unleash an icy-cold beam of energy in the designated direction, dealing damage to opposing Pokemon it hits and freezing the ground. Opposing Pokemon on the frozen ground take damage over time and have their movement speed decreased, and they become frozen if they remain on the frozen ground for a set amount of time.
Upgrade: Increases the length of time opposing Pokemon are frozen.
Rides a continuous wave that increases movement speed and stops if hitting an opponent or using the move again, damaging and displacing opponents. While riding the wave, an ally can be picked up to ride on its back and can hop off whenever they choose.
See in-game description Has the user ride a wave quickly and continuously forward. The user's movement speed increases while riding but decreases if the user hits an obstacle. If the user hits an opposing Pokemon, the user stops in place, dealing damage to and throwing the opposing Pokemon. While the user is riding the wave, one nearby ally Pokemon of the user's choice can ride on its back. If this move is used again, the user stops and launches a wave that continues moving forward, dealing damage to opposing Pokemon it hits and throwing them. Ally Pokemon riding on the user's back can dismount whenever they choose.