A unique attacker with moves from other Pokémon like Venusaur, Blastoise, and Pikachu with the ability to reset moves once leveled up.Create Mew Build
Every third attack launches an energy ball that deals more damage the further it travels. Boosted Attack damage increases with Sp. Atk.
3rd Attack: Launches energy ball. Boosted Atk Scaling: Attack.
See in-game description Each time the Pokémon uses a move, it gains a boost counter. A maximum of three counters can be stored. After three boost counters are stored, the Pokémon's next basic attack becomes a boosted attack that consumes all boost counters and launches a ball of psychic energy at an opposing Pokémon. The further the ball of psychic energy travels, the more damage it deals.
Increases movement speed when using a move. At Level 5, Move Reset cooldown is reduced when knocking out an opposing Pokémon, assisting to KO, or scoring a goal.
Swift. Reduce Move Reset cooldown.
See in-game description Each time the Pokémon uses a move, it and nearby ally Pokémon have their movement speed increased for a short time. When the Pokémon reaches Lv. 5, the Move Reset icon can be used to reset the Pokémon's moves and learn new ones. This icon goes on cooldown after it's used. Each time the Pokémon knocks out or makes an assist on a Pokemon on the opposing team or scores a goal, the cooldown of Move Reset is reduced. Using a Move Reset reduces the cooldown of the Pokémon's Unite Move.
Hurls an electric orb that stuns opponents in an area, dealing increased damage per the opponent's missing HP.
Upgrade: Increased stun.
AOE damage. Stun. Assassinate.
See in-game description Has the user hurl an electric orb, dealing damage to opposing Pokémon in the area of effect and leaving them paralyzed for a short time. This move deals more damage the lower the opposing Pokémon's remaining HP is.
Upgrade: Strengthens the effect of the paralysis inflicted by this move.
Fires a searing blast of light through enemies.
Upgrade: Reduced cooldown.
See in-game description Has the user blast a bundled beam of light, dealing damage to opposing Pokémon in the area of effect. If this move hits any opposing Pokémon, the user gains one additional boost counter.
Upgrade: Reduces this move's cooldown by one second for each opposing Pokémon it hits.
Summon and ride a wave of water that displaces and stuns opponents in its path.
Upgrade: Strengthens shield.
Damage. Displacement. Stun.
See in-game description Has the user charge forward on a wave, shoving opposing Pokémon and leaving them unable to act. If this move hits any opposing Pokémon, the user gains one additional boost counter. The user gains a shield and becomes immune to hindrances while using this move. At the end of this move, the user can jump in a designated direction and becomes immune to hindrances for a short time.
Upgrade: Strengthens the effect of the shield granted while using this move.
Level 3Choose One
Grants an ally Pokémon a shield and increases their attack speed. Reduces cooldown of first move each use.
Upgrade: Reduces cooldown.
Ally Haste and shield. CDR
See in-game description Has the user move toward an ally Pokémon, grant that Pokémon a shield, and increase that Pokémon's basic attack speed. Using this move on an ally Pokémon designates that ally as “coached” (if it isn't already). If this move is used on an ally Pokémon that is not currently coached, this move's cooldown immediately resets. Coached ally Pokémon cease to be coached after a set amount of time. The cooldown of Electro Ball, Solar Beam, or Surf is reduced each time this move is used.
Upgrade: Reduces this move's cooldown. Also, reduces the waiting time before this move can be used on a recently coached ally Pokémon again without triggering its cooldown.
Creates a solid wall on the playfield.
See in-game description Creates a wall of light in the designated area that prevents opposing Pokémon from passing.
Dash, and attack faster for a short time.
Dash. Attack Speed up.
See in-game description Has the user perform a quick dash and increases the user's basic attack speed for a short time afterward.
Level 5Choose One
Moves can be relearned.
See in-game description Moves can be relearned.
Float higher, become Invincible, and enter stealth with allies in the area. Then, deal damage in the area.
See in-game description Has the user float higher, create a field at its current location, and become invincible. The user and all ally Pokémon in the area of effect enter stealth. After a set amount of time passes, this Unite Move deals damage to opposing Pokémon in the area of effect.