A big attacker with improved abilities based on the choice of moves and opponent's HP. Its versatile enhancements make it a well-rounded fighter for different scenarios.Create Tyranitar Build
Every third attack deals increased damage.
3rd Attack: Increased Damage.
See in-game description Becomes a boosted attack every 3 attacks, dealing increased damage when it hits.
Applies an offensive buff that turns into a defensive one as you evolve, activated when taking enough damage. Larvitar: Increased Attack. Pupitar: Cleanses and shields. Tyranitar: Creates a sandstorm that damages opponents, increasing your defenses.
Buffs per evolution: 1) Attack up. 2) Cleanse, Shield. 3) AOE, Defense up, Sp. Def up.
See in-game description Larvitar: When the Pokémon receives a certain amount of damage, its Attack increases for a short time. Pupitar: When the Pokémon receives a certain amount of damage, all of its status conditions are nullified and it is granted a shield. Tyranitar: Summons a sandstorm around the Pokémon for a short time after it uses a move. This increases the Pokémon's Defense and Sp. Def and deals damage to nearby opposing Pokémon.
Level 1 / 3
Takes a big bite. Stuns opponents below an HP threshold.
Damage. Stun at low opponent HP.
See in-game description Deals damage to opposing Pokémon in front of the user. If an opposing Pokémon's HP is below a set percentage—or falls below that percentage as a result of the move—that Pokémon becomes unable to move for a short time.
Damage. Attack up On-Hit.
See in-game description Has the user charge ahead in the designated direction, dealing damage to any opposing Pokémon it hits. If this move hits any opposing Pokémon, the user's Attack is increased for a short time.
Level 5Choose One
Damage. Stun at low opponent HP. Can peirce Defense and shields.
See in-game description Has the user exhale a mist of darkness in a horizontal sweeping motion, dealing damage to any opposing Pokémon it hits. If an opposing Pokémon's remaining HP is below a set percentage or falls below that percentage as a result of this move—that Pokémon becomes unable to move for a short time. If this move hits an opposing Pokémon again within a set amount of time, it deals additional damage. If this move is used while the user's piercing strength has been increased by Ancient Power, the user can ignore opposing Pokémon's Defense and shield effects for a longer duration.
Upgrade: Reduces this move's cooldown.
Deals AOE damage up to three times, getting larger with each use. Deals higher damage at close range.
See in-game description Deals damage to opposing Pokémon in the area of effect, dealing more damage the closer the opposing Pokémon are to the user. This move can be used up to 3 times within a set amount of time, with the area of effect widening each time it's used.
Upgrade: Increases the damage dealt by this move.
Level 9Choose One
Charges up while Spellproof with increased move speed and a shield, then releases a shock wave that stuns opponents. On-Hit, makes you pierce defenses and shields for a short time and allows you to fire a second shock wave. The second wave slows opponents and grants you more shield for each opponent hit (up to 3).
Spellproof. Swift. Shield. Damage. On-Hit, Slow, shield.
See in-game description Charges power before releasing a shock wave. The shock wave deals damage to nearby opposing Pokémon and leaves them unable to act for a short time. While the user is charging power, its movement speed increases, it gains a shield, and it becomes resistant to hindrances. If any opposing Pokémon are hit by the shock wave, the user's piercing strength increases, allowing it to ignore opposing Pokémon's Defense and shield effects for a set time. If this move hits an opposing Pokémon, the user can release a second shock wave in front of itself, dealing damage to opposing Pokémon and decreasing their movement speed for a short time. If this second shock wave hits, the user is granted another shield. The strength of this shield is proportional to the number of opposing Pokémon hit by the second shock wave, reaching maximum shield strength if 3 Pokémon are hit.
Upgrade: Strengthens the effect of the shields granted by this move.
Leaps forward, stunning opponents. Lands to make a dust cloud that slows and damages opponents in an area over time. On second activation within the dust cloud, pulls opponents to you. While in the dust cloud, increases your defenses and makes you pierce defenses and shields.
Longer dust cloud duration.
Stun. AOE DOT and Slow.
See in-game description Has the user move in the designated direction in a single bound, dealing damage to any opposing Pokémon it hits while leaping and leaving them unable to act for a short time. When the user lands, the shock from landing creates a cloud of dust at the point of impact that deals damage over time and decreases the movement speed of opposing Pokémon within the area of effect. If this move is used again while the user in the cloud of dust, opposing Pokémon in front of the user will be pulled closer to it. Furthermore, while the user is in the cloud of dust, it takes reduced damage and can ignore the Defense and shield effects of opposing Pokémon.
Upgrade: Increases the length of time the cloud of dust remains at the point of impact.
Swift. Increased damage. Assassinate. Cleanse.
See in-game description Has the user explode with anger and go on a rampage, increasing its movement speed for a short time. If the user is affected by a hindrance, it will return to normal faster than usual. While the user is rampaging, its basic attack pattern changes and the attacks deal increased damage. If a Pokémon on the opposing team is hit by these basic attacks when their HP is below a set percentage, it is immediately knocked out.