Mr. Mime

Mr. Mime
This support pokemon is great at displacing debuffing opponents. Deals a lot of its damage over time while forcibly keeping the opponent at arm's length.
Create Mr. Mime BuildFeatured Mr. Mime Builds
Fear cuz' he's coming








9
The Master Mime








5
Absolute Carry








4
See All Mr. Mime Builds
Moves

Basic Attack
Every third attack deals increased damage and knocks the opponent back. Boosted Attack damage increases with Sp. Atk.
3rd Attack: Increased damage. Displacement. Boosted Atk Scaling: Sp. Atk. See in-game description
Becomes a boosted attack with every third attack, dealing increased damage and throwing opposing Pokémon when it hits.

Filter
Temprarily increases Defense after using moves.
Defense up after using moves.
See in-game description
Reduces damage received by the Pokémon for a short time after it uses a move.
Level 1 / 3

Fake Out
Claps, displacing nearby opponents.
Damage. Displacement.
See in-game description
Makes the user slap its hands together, shoving opposing Pokémon in front of it.

Light Screen
Creates a solid wall on the playfield.
Wall.
See in-game description
Creates a wall of light in the designated area that prevents opposing Pokémon from passing.
Level 4Choose One

Confusion
Attacks straight forward, dealing damage and displacing opponents. If the opponent hits a wall or is guard-swapped, it takes more damage and is stunned instead of being displaced.
Upgrade: Increased damage.
Damage. Displacement.
See in-game description
Attacks straight in front of the user, dealing damage to opposing Pokémon and shoving it. If an opposing Pokémon shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the opposing Pokémon is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.
Upgrade: Increases damage dealt by this move.

Psychic
Damages nearby opponents, as well as those near a guard-swapped opponent, leaving them with reduced Sp. Def. Opponents hit twice simultaneously are stunned.
Upgrade: slows opponents.
AOE damage. Weaken (Sp. Def). Conditional Stun. (+)Slow
See in-game description
Centers one telekinetic blast each on the user, any guard-swapped opposing Pokémon, and any Light Screen or Barrier walls created by the user, damaging all opposing Pokémon caught in the blasts and lowering their Sp. Def for a short time. If an opposing Pokémon is hit by multiple overlapping blasts, that Pokémon is also left unable to act for a short time.
Upgrade: Also decreases the movement speed of opposing Pokémon for a short time.
Level 6Choose One

Barrier
Creates solid walls on the playfield. A maximum of two walls can be stored.
Upgrade: Increased number of walls.
Walls.
See in-game description
Creates a translucent wall in the designated location that prevents opposing Pokémon from passing. A maximum of two uses can be kept in reserve for this move.
Upgrade: Increases the maximum number of uses that can be kept in reserve for this move.

Guard Swap
Swap Defense and Sp. Def with another Pokémon, increasing your movement speed. Deals damage and slows opponents. Increases movement speed of ally Pokémon.
Upgrade: Heals an ally over time.
Swap Defense and Sp. Def with target. (To Opponent) Deals damage. slows. (To Allies) Movement Speed up.
See in-game description
Swaps the user's Defense and Sp. Def stats with those of another Pokémon for a short time when it hits. Swapping with an opposing Pokémon deals it damage over time and decreases its movement speed while increasing the user's movement speed for a short time. Swapping with an ally Pokémon increases the movement speed of that Pokémon and the user for a short time.
Upgrade: Also continually restores the HP of the user and the ally Pokémon while this move is in effect.
Level 9

Showtime!
Leaps forward and begins a mime performance, stunning nearby opponents and damaging them over time.
AOE damage over time. Stun.
See in-game description
Has the user jump to the designated location and start a pantomime performance, dealing damage over time to opposing Pokémon in the area of effect and leaving them unable to act for a short time.