Shinobi Greninja Greninja - Genophase
A very strong overall build for Greninja.
Build Path
BubbleFirst Pick
Damage. Slow.
Water Shuriken
Damage. HP Vamp. Slow. Increases your movement speed.
Smokescreen
Invisible. Movement Speed up. Attack boost. (+)Increased Attack upon reveal.
Waterburst ShurikenUNITE
AOE damage and Slow. Then AOE damage. Displacement. Then: Dash.
Stat Boosts
Bonus Attack Damage On Hit
Critical Damage
Guide
Greninja has the flexibility of being both a melee and ranged attacker. In melee range, your third empowered attack will cause you to lunge towards your target. In melee range, your third empowered attack witll deal bonus damage and apply a slow debuff to your target.
This build works in either lane and even in jungle, similar to Cinderace. Greninja has a large basic attack range, ideally you want to be at max range in order to kite your enemies. Since Water Shuriken has a built in heal, it can keep you in a fight longer than most.
Smokescreen is saved for when you need to disengage or chase an enemy, since it lunges you a little in the direction you're moving. The extra damage on the attack is nice, but nothing entirely amazing. The bread and butter for Greninja is to kite and use your Water Shuriken whenever it is available.
Optionally, you can replace Scope Lens for Shell Bell. Which increases the healing of your Water Shuriken by a noticeable amount.
Works Well With
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